Add more expansion units for Tomb King

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Author: 撿骨頭

Last revision: 16 Mar, 2024 at 14:37 UTC (1)

File size: 947.24 KB

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Description:

The tomb priest successfully opened the last tomb chamber, awakened the hidden tomb guards and chariots, and controlled the tomb spiders with magic, turning them into better uses and becoming cannon fodder in the Tomb King’s battle.
Finally, let’s talk about one of the Tomb Priest’s most amazing plans – creating a giant Necrovulture. This huge flying creature will become the new weapon of the Tomb Priest, capable of launching air support and striking the enemy on the battlefield.

1. Added new chariots and melee knights.
Are you outflanking your opponent only to find that your troops lack strength?
Stop worrying! We’ve introduced more powerful level 3 chariots and knights to give you the edge you need on the battlefield. Now you can execute your strategy with confidence.

2. Added a normal version of The Khepra Guard (Tomb Guard).
The Khepra Guard now comes in a standard version. These elite warriors will continue to be the backbone of your forces, make sure your opponents fear your empire.

3. Added 2 new types of war beasts. Tomb spiders can make up for the problem that early units are too fragile.
Necron Vulture, which has a buff aura and can support the battlefield from the air.

4. Added 2 new types of Nehekhara Warriors.
Tomb Guard (Halberds) and Ushabti – Great Bow have long time of a upgrade time? I know, that’s a bit of a pain.
I have added Nehekhara Warriors. There are two versions: "Bow and Swords" and "Spear and Shield".
These warriors bring a fresh dynamic to your forces, ensuring adaptability in various combat scenarios.

*11/24: Add expansion unit
*12/16: Tomb Spiders now have the correct Expendable attribute. Try technology matching.
*12/29: Fixed Arkhan faction recruitment bug

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Revisions:

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