Conquest Rebalanced v2.4 – AI Rebalance + New Units

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Author: Red_Snow

Last revision: 22 May at 13:33 UTC (13)

File size: 703.17 MB

On Steam Workshop

Description:
What does this mod do?
  • This mod changes what the AI chooses to deploy in conquest: The AI will buy much less artillery and will instead deploy more tanks, infantry, anti-tank/anti-air guns and mortar teams. Battles will become more intense — make sure you bring supply units!
  • Adds new over 60 new infantry squads to Conquest: a mix of Early and Late squads for USA, GER, USSR both for players and the AI
  • Adds vehicles to USA, USSR + Germany including (Late) models of AT guns (better ammo), snowmobiles, beutepanzer and more
  • Introduces a small probability of the AI spawning supply and engineering units that you can capture
  • Gives the AI a selection of "tank squads" that it can deploy and use. You will see formations of 2-4 tanks/SPGs moving and fighting together. The AI still has individual tanks to buy as well.

Latest update
Update 2.41


New vehicles:

  • IS-3 (Courtesy of the lovely people at MACE, with some small adjustments and improvements)
  • 105mm SP Priest for the British
  • Adding missing UK vehicles: Light Tank Mk.VIII (Harry Hopkins), Sherman III (uparmoured + late variants)

New squads:

  • MP Sections [1940] + [1944] (ENG)
  • Argyll & Sutherland Highlanders [1940] (ENG)
  • Worcesters [1940] (ENG) — with a post-Dunkirk ‘Invasion’ loadout: Lewis, drum Thompson, improvised AT munitions
  • Coldstream Guards [1940] (ENG)
  • Carpathian Rifles Squad [1941] (Poland)
  • 7th Armoured Motorised Rifle Section [1942] (ENG)
  • Royal Marine Commandos (Mechanised) [1945] – RM assault section riding in LVT-4s (ENG)

Other changes:

  • ENG research tree revamped. Tank tree progression has been simplified slightly, infantry tree has been completely redone because vanilla was a disaster area
  • Small price changes to research for units in GER, ENG trees (I think they were all reductions/simplifications)
  • Bug fixes: Engineer trucks and Medic tents should now work for the British, Dicker Max crew animations SHOULD be back to normal now

Defense mission preparation time: how to choose your own settings

This mod sets defense mission preparation time to 10-13 minutes by default. If you want to change this, please do this:

  • Open the mod directory C:Program Files (x86)Steamsteamappsworkshopcontent4007503167249047
  • Open resource/script/multiplayer/modes/conquest.lua (Don’t be scared, all you need is notepad)
  • Change "StartSpawnTime". This sets how long the AI will wait before deploying units (in miliseconds). The first numbers (10, 13) are how many minutes the bot will wait.:
    — Bot is attacker AttackMin = 10 * 60 * 1000, AttackMax = 13 * 60 * 1000,

Note for Finland players:

If you want to play as Finland, I strongly recommend downloading both this mod AND Sandels’ Finland Overhaul mod that adds lots of new units and voicelines to the game that make it much more authentic and immersive. The two mods work well together, and I will try to keep them working together in future.
Link to Finland overhaul:
https://steamcommunity.com/sharedfiles/filedetails/?id=2875301257

USING THIS WITH OTHER MODS:

This mod will either not work with, or ruin the experience of any mod that adds new units (e.g. Valour, MACE or CE). Use this mod at your own risk!

In testing, I have found that this mod works with:

Users have reported that this mod does NOT work with:

  • CE (Conquest Enhanced)
  • German Reskin Pack – War Over Europe

Credits
  • Thumbnail image courtesy of HM Government/His Majesty’s Stationery Office
  • Thanks to the creators of Ground Pounders mod for the idea of changing what the AI deploys
  • Thanks to Sir Johan for allowing me to use some of the code from his Latewar Infantry mod
  • Thanks to Kirin Strong for his help getting the Panzer I (Flamm) weapons to work correctly
  • Thanks to Georider for his excellent Panzer I desert skin
  • Thanks to the team at MACE for letting me port their Dicker Max into this mod and edit it slightly
  • Special thanks to the people on the GOH Discord #modding channel — without the help of users like Mine_Detector, KapitanSWAT, MrCookie and others, this mod would never have got off the ground.

Other

If you would like to support the work that goes into this mod, please feel free to visit my ko-fi[ko-fi.com] page or get in touch directly!