Star Wars Universe
Star Wars Universe
IMPORTANT
If you get any error make sure you have downloaded all required content and play on a supported map.
Check if you have any conflicting addons installed, you can find them in the discussion thread.
Newest Update
[ulist]
- A new required addon you need to install
- Support for the ISD update
- Space stations (With a teleporter on the ISD Map)
- Shipyards
- Asteroid Fields
- Destroyed ISD (ISD map only)
- Minor bug fixes[/ulist]
Information
Star Wars Universe is a Hyperspace System for Garry’s Mod that enables you to fly through a realistic depiction of the Star Wars Universe with your static map ship. It contains all canon planets. For a full map goto the Star Wars Galaxy Map[www.swgalaxymap.com]
How to use
Fly in sub-light speed
- Goto the rotation controller and enter the target angle
- Goto the speed controller and move the lever up to your prefered speed
- Look out of the windows or on the star map
Make a hyperspace jump
- Bring the ship to a halt
- Go to the navigtion computer and select your target planet
- Wait till the navigation computer has finished his calculations
- Align the ship with the navigation computers given angle
- Push the "Jump" lever upwards
- Wait till you arive at your target destination
Currently Supported Maps
Add your own map configuration
To enable SWU on any map you like, you need to add the map configuration to the addon by using the `SWU_LoadCustomMapConfig` hook and add your configuration as shown in the example below for more details/advanced options join our discord
hook.Add("SWU_LoadCustomMapConfig", "MySuperCoolMap", function (mapName, configuration) configuration["my_maps_path"] = { skyboxReference = Vector(0, 0, 0), — Some random point in the skybox controllerPos = Vector(0, 0, 0), — Position of where the ship is in the skybox disableFog = true, — Disables distance fog, recommended to be kept on true disableSun = true, — Disables the sun, recommended to be kept on true shipOffsetRotation = Angle(0,0,0), — Optionaly used to correct the direction in which the ship should fly scale = 500, — Scales the distance in the skybox, currently a bit buggy recommended to be kept on 500 for now collisionRange = 115, — Distance of when the ship crashes into a planet hyperspace = { tunnel = "models/kingpommes/venator/hypertunnel.mdl", — Model of the hyperspace tunnel, recommended to be kept as is stars = "models/kingpommes/venator/lightspeed_stars.mdl" — Model of the hyperspace transition model, recommended to be kept as is }, skyboxBoundaries = { — Boundaries of the skybox will normaly be calculated automatically, if you have props in your skybox it might be necessary to do manually min = Vector(), max = Vector(), center = Vector() }, controls = { { — Position and angle of the navigation computer ent = "swu_navigation_computer", pos = Vector(-8612, -391, 720), ang = Angle(0, -90, 0) }, { — Position and angle of the rotation controller ent = "swu_rotation_controller", pos = Vector(-8106, 187, 640), ang = Angle(0, -90, 0) }, { — Position and angle of the speed controller ent = "swu_speed_controller", pos = Vector(-8106, -187, 640), ang = Angle(0, 90, 0) }, { — Position and angle of the star map ent = "swu_map", pos = Vector(-9057.2, -374, 808), ang = Angle(90, 0, 0), scale = 0.8 } }, — Positions where map native hyperdrive stuff should be removed blockPos = { Vector(-8751, -386, 737), Vector(-8739, -356, 782) } } end)
Planned Features
- Sounds
- Legends Planets
- AI Ships
Credits
Lua Code – DolUnity & Luiggi33
Models – MigThanks to:
Rufiinix & Letha for helping out with the planet textures
senfauge for UI design
Shiny Man for the coruscant texture and the city overlays
Copyright 2022 DolUnity & Luiggi. This item is not authorized for posting on Steam, except under the Steam accounts named DolUnity & Luiggi33
Required items:
Click the title to search on this site.
Star Wars - Misc Prop Pack — Steam Workshop
Star Wars - Skybox Space Props — Steam Workshop
SW Modelpack : Skybox Props — Steam Workshop
