NPC Crawling on death!
I don’t know what I want to write
But it can make your NPC crawl on the ground after death
Yes, that’s interesting
But unfortunately you can’t crush their heads (or any of the other executions from Hotline Miami) to gain points.
The way the crawling NPC moves is very strange (yes, it is also an NPC in nature), and sometimes it is difficult to move (especially in the steering)
Me – This S__t
You can change its code if you want (but if you publish, please add me in Credits)
(yes there are many here)
savee_npcclimbonground_enable – main switch
savee_npcclimbonground_enableply – whether it is effective for players (*requires appropriate ragdoll)
savee_npcclimbonground_enablenpc – whether it is effective for NPCs
savee_npcclimbonground_dmgmul – Damage multiplier (maybe for crawling NPCs)
savee_npcclimbonground_forcemul – the force exerted on the ragdoll when crawling (the higher the value, the easier it is for the ragdoll to perform the corresponding action (also more error-prone and it is not realistic))
savee_npcclimbonground_chance – Default chance to crawl after death
savee_npcclimbonground_chanceaddbyhp – chance added by max HP
savee_npcclimbonground_chanceaddbyhpst – Minimum full HP to increase crawl chance
savee_npcclimbonground_chanceaddbyhped – Maximum full HP to increase crawl chance
(The increased chance is somewhere between these two values, by default a Combine Elite will almost always crawl on the ground, while a regular Combine (assuming they have 50 full HP) has a greater chance of crawling than a Citizen Chance of crawling on the ground)
savee_npcclimbonground_climbdist_mult – The lower the value, the closer the rag doll will be to the ground if it wants to crawl, but it is easy to make mistakes.
savee_npcclimbonground_teleportbackdist – When the distance between the ragdoll and it’s crawler is bigger than this value,the crawler will be brought to ragdoll’s position
savee_npcclimbonground_climbdelayonkill – The time it takes for a dead NPC/player to prepare to start crawling (lower: more HLM)
savee_npcclimbonground_climbstoptime – Maximum time to crawl after death
savee_npcclimbonground_upvelocitymul – Multiplier for the force the NPC uses to lift it up (you probably don’t need to change this)
savee_npcclimbonground_floatdist – The higher the NPC is, the further away from the ground it is when crawling
savee_npcclimbonground_autofitbone – small model compatible (bugs still exist)
savee_npcclimbonground_dying – Allows NPCs to enter a crawling state when dying (Miami)
savee_npcclimbonground_dyinghp – HP when entering crawling state
savee_npcclimbonground_dying_chance – refer to above
savee_npcclimbonground_dying_chancerembyhp
savee_npcclimbonground_dying_chancerembyhpst
savee_npcclimbonground_dying_chancerembyhped
Please refer to the above
savee_npcclimbonground_dying_force – Forces a mortally wounded NPC into dying (and crawling) state if crawling requirements are met
savee_npcclimbonground_sentthinkdelayinms – Something about performance,If it’s too lag,you can set it to 100
The higher this is,the slower the crawler think(100: more performance,but lower quality,50: normal,20: idk,more lag)
savee_npcclimbonground_instakillonheadshot – won’t create crawling npc on headshot
savee_npcclimbonground_enablerag – This thing does not need to exist, keep it at 1
Please remember that this Addon is no longer supported
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