Action Music: Coffee Man’s Mix (Yakuza Only Ver.)
Variation of my Action Music Dynamic Mix. This version contains tracks ONLY from the Yakuza Series, because they slap harder than the rest of the tracks in my full mix.
This mix works differently than other Action Music mixes and cannot be used properly by just subscribing to it, please read the instructions below on how to set it up properly.
This Action Music Mix DOES NOT have "Battle" tracks! It instead only uses "Battle_Intensive" and "Ambient". This is intentional as Half Life 2’s pacing is all over the place, meaning that you’ll constantly switch from Battle to Ambient to Battle to Ambient… and it gets annoying quickly.
In order to solve this pacing issue and make the mix work, after you subscribe to this addon MAKE SURE to change some of Action Music’s default console commands to this:
- cl_am_enabled_battle 0 – NECESSARY as this mix DOES NOT have "Battle Tracks".
- cl_am_enabled_background 0/1 – Up to preference. With 0, you’ll only hear combat tracks when appropriate. With 1, you’ll hear ambient tracks which will switch to combat when appropriate and vice versa.
- cl_am_enabled_battle_intensive 1 – NECESSARY!
- cl_am_enabled_suspense 0 – NECESSARY as this mix DOES NOT have "Suspense Tracks" as of the 10/13/2023 update.
- sv_am_enemy_threshold 2 – Music will only play when you’re targeted by 3 or more enemies. You can change this if you’re not happy with this value.
- sv_am_hidden_time 15 – Since music now plays on fewer occasions, whenever it does play it should remain intensified for longer before switching to Ambient. You can change this if you’re not happy with this value.
- cl_am_fadetime_mult 0.25 – Smoother transitions when dynamic music kicks in.
- sv_am_targeted_timer 15 – Same as sv_am_hidden_time. You can change this if you’re not happy with this value.
Once you apply these console commands, you’re pretty much done. The dynamic music now works like this:
– With ambient tracks disabled, when you’re exploring around a safe area, there’s no music at all, just like Half Life 2.
– With ambient tracks enabled, music plays at all times.
– When you’re targeted by less than 3 enemies, combat music will still not kick in. This also helps with the inconsistent pacing.
– When you’re targeted by more than 3 enemies, combat music kicks in and will not cool down until you’re relatively safe again, even if there’s less than 3 enemies around.
- 84 Combat and 19 Ambient tracks, all from the Yakuza series (and a few from the Judgement series)
- Most of the music tracks have been mixed to cut straight to their intensified part for that maximum ACTION!
- ALL of the music tracks have had their volume levels rebalanced so their volume is roughly the same and not some louder and some quieter.
- The tweaks of this mix and how it works were created after a lot of careful playtesting and brainstorming on how to fix Half Life 2’s inconsistent pacing issue when it comes to dynamic music. So far, I’ve been happy with this solution.
- You can’t use this mix as a traditional Action Music mix. If you instead want to use it like that, you’ll need to download this addon’s music files manually and add them to your "Battle" and "Ambient" folders on your Garry’s Mod copy.
- Don’t keep both of my Action Music mixes active as they’ll conflict with one another. Use this one if you only want the Yakuza tracks to play during gameplay, otherwise subscribe to the other mix which contains ALL the tracks, not just the Yakuza ones.
- You CAN’T use this mix with other mixes installed as this one works differently from the rest.
- This mix works best and was intended to be used when playing Half Life 2 Objective Based maps.
Credits: - Coffee Man: Finding and mixing all the music tracks in this mix.
- Fart: Additional help.
Required items:
Click the title to search on this site.
Action Music (with pvp support) — Steam Workshop
Half Life 2: Mute Campaign Music — Steam Workshop