NPC’s Aren’t Stupid!

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Author: Skullfurious

Last revision: 9 Sep, 2018 at 18:07 UTC

File size: 717.82 KB

On Steam Workshop

Description:

——-NPC’s Aren’t Stupid!!! [2.1]——-

Guide:

* – New Feature
— – Comment
# – Planned Features

Version [2.1]

* AI aiming has been entirely rewritten to take crouching into consideration. This should work for all humanoids.
— This might not be effective on certain "NPCs" because they are actually monsters. This was what happened
— to the penguins for dreadwing. I have fixed penguins and will implement fixes individually as they are reported.

Version [2.0]

* Updated and now compatibile with version 1.3.3
* Project Rename from Enemies Aren’t Stupid! to NPC’s Aren’t Stupid!!!

* NPC’s can now travel freely through Horizontal Hatches / Doors / Traps.
* Ranged NPC’s should no longer begin firing if they are within melee range of your character.
* NPC Reactivity to ‘enemies’ is increased. (This counts for friendly and hostile NPC’s alike)
* You can no longer dodge bullets / projectiles by crouching.

* Snaggler can no longer be made vulnerable when it’s in its shell.

–This is a lore friendly adjustment since the description of the Snaggler is:
–"Its shell is impossible to penetrate which can make it a tricky foe."
–Similar change for Peblit has been depricated due to its inclusion in the game by the developers.

DOESNT WORK WITH OVERHAUL MODS. THIS MOD CHANGES CORE LUA SCRIPTS.