[OA]Ratkin Faction: Oberonia aurea

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Author: M.Y.G

Last revision: 25 May at 04:23 UTC (11)

File size: 55.22 MB

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Description:

"I once had a dream. In that dream, I went to a place where golden irises bloom. The people there were gentle and kind, the households were harmonious and prosperous. There were no wars, no strife. I do not know the name of that place, perhaps, it is called Utopia."

Ratkin Faction:Oberonia Aurea

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This Mod is a faction expansion of the NewRatkinPlus, thus requires the NewRatkinPlus as dependency.
This Mod also requires Royalty as dependency, and is compatible with Ideology, Biotech and Combat Extended (not completely at this moment).
The strength of this Mod is higher than the vanilla environment, and to be exact, is slightly higher than Ratkin Weapon+ (In a vanilla not CE environment).
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This module builds upon the Ratkin base mod, introducing an interstellar Ratkin empire from outside the Milky Way: the Oberonia Aurea Empire.
Contents of this module include:
1 new Ratkin faction with unique raid tactics and a honor system.
3 new crops, 25 new range weapons, 9 new melee weapons, 29 accessories and headgears, 35 pieces of apparel and coats, 23 buildings each with distinct functions, and 27 Ratkin technologies.
2 new ideology memes and 4 precepts, and 3 new Xenotypes.
229 Oberonia Aurea-specific background stories and 2 Oberonia Aurea storytellers.
7 new events and associated quests.
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Mods with poor compatibilities:
Vanilla Factions Expanded:Empire
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Q&A:
Q: Are there any Ratkin power amors?
A:Good question, after the first major update of the Oberonia Aurea, now there are.

Q: What’s so fancy about the weapons of this Mod?
A: The weapons are characterized by high armor penetration. The unstable charge/heavy weapons are featuring high damage, and the technical officer associated weapons are featuring the EMP added effects.

Q: How strong are the weapons?
A: For reference, the weapon strength is based on the Ratkin Assault Rifle from the Ratkin Weapon+. It is above vanilla levels but manageable.

Q: Can it be integrated into a vanilla environment?
A: In most cases, yes, because there are no mandatory hostile factions. It’s especially preferred when you want to use this mod to balance out some other slightly challenging mods.

Q: Are there any new vehicles?
A: Not in the Oberonia Aurea core, but the planned Oberonia Aurea: Peace Through War expansion will update the vehicle aspect.

Q: Can I add it to an existing save?
A: Generally, it should not pose any major problems.

Q: CE?
A:yes, compatible Character Editor.

Q: What are the initial faction relations with the O.A.?
A: Neutral at start, but if you want to start a fight, you can, and if it gets tough, just drop a gift by a cargo pod.

Q: Are there any exclusive quests?
A: Good question again, after the first major update of the Oberonia Aurea, now there are (although only one).

Q: Are there new Xenotypes?
A: There are 3 new Xenotypes based on the designs from NewratkinPlus.

Q: How is the compatibility?
A: Generally, there shouldn’t be any major issues. (minor bugs are inevitable and I will try my best to avoid major bugs)

Q: Why are the hired gunmen in the mission camels?

A: Originating from the Real Faction Guset mod conflict, but since the impact is limited to the hired gunner becoming a camel in the Golden Iris mission, and there are no other malicious bugs, there is no specific indication of incompatibility.

Q: Why can’t I open the game after updating this mod?

A: You need to delete the Config file in Ludeon Studios RimWorld by Ludeon Studios. This file is the preset for mods, and some optimized mods may conflict with the preset after other mods are updated, resulting in the inability to open the game.

Please note that before deleting the Ludeon Studios RimWorld by Ludeon Studios Config file, please make a backup and record your mod settings. This file is the mod settings, and deleting it will require readjusting a series of mod presets. And deleting this file is not a panacea, sometimes the problem is not here, it is just the higher possibility among many possibilities, please consider it carefully.

Q: I noticed that there is always an error about "ZhuziB" in my save file?
A: This is an elder-level bug that has existed in the Golden Iris Orchid mod since its release. Since it is harmless and extremely difficult to fix, it remains to this day. Just ignore it. This error originates from the self-generating battery acting as both a battery and a generator, but it has no actual impact.

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Oberonia Aurea Series Expansion:
"Golden Iris Orchid – Ontology" (Implemented)
"[OA]Ratkin Gene Expansion" (Implemented)
To prevent too many pancakes, subsequent extensions will only appear when the project is almost halfway completed.
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Production Team Members

No idea why he is herePlanner:MYGIt was rumoured all he did was writing more bugs

Planner:默与孤
DLL Programming:夜海灰风白茅无辜的村民3HST有限公司爱新觉罗-派大星左爻
XML Programming::夜海默与孤夜海阿米灰风白茅3HST有限公司爱新觉罗-派大星无辜的村民玖日长弓
Art Design:焕滅Leven单轨猫克姆菲特
Copywriting:默与孤Creeper Hater
Sound Effects:阿米
Special Effects:阿米
Translation:中子默与孤阿米
Sponsor:默与孤
Traditional Proofreading: Tricolor Beans
CE patch:二维

交流及错误反馈群:861313834589559409
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A little words from the creator:

To be honest, Oberonia Aurea is my first Mod. Due to my limited experience and tech knowledges, there can be some weird Bugs and I apologize in advance.
The Oberonia Aurea project took 38 days and 38 exhausting days they were… I am thinking about how to progress the object everyday and fortunately by some miracle the project was able to complete.
Sit with me, have some flower tea, enjoy the scenery, listen to the cicadas sing and have a short rest between the irises bushes.

Wish you live in harmony,
and may the fragrance of Oberonia Aurea reaches bottom of your heart.