ReBalance: Trade
Introduces small balance changes to the game to make trading a more viable approach.
All traders have had their trade rates, stocks and prefered items modified. The most notable change is that Franko now has the worst trade rate of all traders and all outside traders have better trade rates, encouraging the player to spend a valuable night trading instead of gathering. Often the player needs specific items like food or medicine and there is nothing more frustrating than meeting up with a trader who doesn’t have what you want. This mod fixes this by making sure that each trader always have specific items, e.g. the trader at the shelled school is guaranteed to have plants and bandages (they have a garden in the basement).
But what good is trading if you don’t have anything to trade with? That’s why the values of items and costs of producing an item, like alcohol, have also been revamped so each refinement step adds consistent value. As an example, in the original game you actually lost value when growing plants. Non-producable items used to produce other items (like tobacco and med ingredients) were very tempting to collect and simply sell as-is because of their high value. The values of these items have been lowered and their number correspondingly raised (without changing their max stack size) to discourage the player from collecting them unless he/she can actually use them to produce something else.
As a last, minor change this mod makes coffee much more common to find and raises its value considerably so players can actually speculate in hoarding coffee and selling it when the price on the black marked skyrockets.