Adaptive ARMA II Music

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Author: Sid Konious

Last revision: 11 Mar, 2024 at 19:39 UTC

File size: 40.01 MB

On Steam Workshop

Description:

Hi everyone,

Welcome to the adaptive music mod from ARMA 2 for ARMA 3. A mod that I couldn’t find and decided to make thanks to the help of one of the authors of other similar mods. cheif22, thanks for letting me use the code.

This mod is designed as an adaptive experience, giving the right music at the right time (as much as possible with ARMA programming). You can start with a few low-key tracks, and then with a few hyped songs in battle and go back. Maybe it’s some kind of creepy feeling when the fog descends.

This mod was originally created as a map script by Nicholas Bretschneider and has been stored on my hard drive for many years. I have made this mod completely independent of any map scenario and it will work in any single or multiplayer scenario.

THIS IS COMPLETELY HANDLED ON THE CLIENT SIDE, NOT ON THE SERVER SIDE.
This mod will give you the following moods:

– Day and night time playsets.
– – Fog playset when player enters fog levels over 30%.
– Rain playset when player encounter rain levels over 50%
– Scuba dive playset when a player goes below 5 meters under water.
– Enter any vehicle and get a non-combat playset for driving.
– Cars (Cars and wheeled APCs)
– Tanks (Tanks, and other tracked vehicles).
– Boats and submarine (sea level will be boat, below 5 meters in the water will transition to submarine playset.)
– Helicopters (parachutes are following this playset as thats what their vehicle type is.)
– – Planes (There might be gun shot detection problems with these causing combat to not trigger.)
– Skydiving playset. (Activates when you fall from 100 meters above any surface)
– Combat playsets for on foot and in vehicles. (So get away songs are a thing if someone is firing at you :O)
– A fog combat playset while on foot has been carried over from the halo mod pack.

Create your own Custom Sound pack for yourself or unit!

You can tear apart this mod and create custom music packs. If you want a blank slate, here is a copy that you can download: https://drive.google.com/file/d/1uLye9MpxcDovsMqk1IVrR84md3ZZmpR3/view?usp=sharing

Blank slate mod upload date: 8-6-2023

Please keep in mind, if you do repost this. Make sure you follow Workshop guidlines and credit my workshop page and orignial creator of the script.

The current music in the mod is the OST tracks from Modern Combat 3 4 and 5 mobile games developed by GameLoft.

Come join in on the Adaptive music hub discord

https://discord.gg/xaEaB7Q

Github page

https://github.com/cheif22/ARMA3_adaptive_music

Possible upgrades I might do for this mod:

– Add Playset for close by enemies (Still figuring out how this would work for different factions.)

– Remove dependency on CBA if I find a viable method.

– Possibly add a playset when you enter a town or an area with more than 4 buildings.

– Add better music fading if possible (Not going to be a quick fix so don’t expect this to be soon or ever implemented)