The Most Comprehensive Industrial Expansion Mod – The Cause of Industrialization

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Authors: Dr.Young, 伊东古伊, 粉砂岩, 埃万杰利斯塔, HoneyLane

Last revision: 30 Nov, 2024 at 15:45 UTC (6)

File size: 160.64 MB

On Steam Workshop

Description:
The Most Comprehensive Industrial Expansion Mod: The Cause of Industrialize

We are The Cause of Modernization (COM) Team, aiming to create a mod covering politics, economy, and culture in the post-cold-war century. As we got stuck in the mega project, we made the premod, The Cause of Industrialize (COI), to expand the goods, industries, and trades, setting a foundation for our future modding. With more reasonable economic mechanics, this prelude will be a good complement to your playset if you love economy and construction.

More construction available:

We added marginal construction output for subsistence buildings to accelerate industrialization worldwide. The additional output has been rebalanced to make the early construction smoother, without impairing the core functionality of construction sectors.

More goods, more industries:

We added 40+ more types of goods, including metal, machinery, chemical, consumption goods, luxuries, and services. There is a great divide between industries, represented by industry buildings specialized in a single product, and manufacturies, represented by workshop groups producing miscellaneous goods with much less productivity. Premodern agricultural economies are underpinned by these flexible workshop units scattered around the country. Accordingly, we leveraged the unlocking technologies for those productive industry buildings to differentiate the technologically advanced countries from the less advanced ones.

Well-structured production methods:

We restructured the primary PMs of farms and urban centers to provide a greater variety of goods through a single building. Moreover, we made automation PMs a hard prerequisite for advanced primary PMs, which require machine and transportation input, as we believe that industrial infrastructure, railways in particular, is a critical part of modernization. Thus, the railway is made more profitable by higher demands of transportation from advanced PMs.
Urban center is now a good leverage for various consumption needs so that you can focus on specific products by playing around with (multiple) primary PMs. Be careful with the outgrowth of ghettos!
Productions of different goods are strictly split among different industry buildings. For example, you won’t need to juggle with the PMs of the clothing industry in different states to balance the clothes and luxury clothes output.

Large-scale global trade:

We slashed the Bureaucracy cost of trade routes, modified the effects of infrastructure on market access, and raised the price change limits to 99%. Now you can compete for economic dominance by importing essential inputs, earning more on tariffs, and even dumping your goods to foreign countries to impede their local industries.
You can build more railways and ports to balance the market access of local states. Typically, ports are way cheaper, so we suggest prioritizing coastal states over landlocked ones.

Better AI investing strategies:

AI now tends to invest in mines and logging camps, so you’d be no longer worried about the worldwide shortage of some resources during the early gameplay. Sometimes it invests in industries, too, as a great complement and competitor to your economy.


Credits

We’re a small China-based development team or a mega mod, and we’re glad to localize the mod for Victorians around the world. We will keep improving our localization, potentially refactoring names, identifiers, spelling, and wording. If you’re interested in either contributing to the localization of other languages or improving the current English narrative, don’t hesitate to reach out!

  • Director/策划:带恶人王莉莉
  • Economy/经济: 带恶人王莉莉,托里拆利,面包狗,恋恋的钢盔,杨浦生煎专卖,小草青青,sjsmwj,金织银线
  • History/历史: VK8040
  • Technology/科技: HoneyLane
  • Arts/素材: 面包狗,真的不会取名
  • English Localization/英文本地化: HoneyLane,sjsmwj

Enjoy the gameplay!
—–HoneyLane