Ultratech Crafting II

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Author: RavingLegend

Last revision: 19 Mar, 2024 at 19:48 UTC

File size: 166.29 KB

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Description:

Adds lategame recipes for uncraftable items. I wanted to be able to craft spacer and ultratech items for a generational playthrough with VE tribals, so I made this mod. Feel free to suggest changes. Current costs are meant to allow you to craft these for slightly lower material cost than buying them.

Synthread
Made from oil like modern synthetic fabrics.
+20 Chemfuel
=10 Synthread

Hyperweave
Component is included due to the description mentioning mechanites in its construction.
+15 Plasteel
+35 Synthread
+1 Component
=35 Hyperweave

Plasteel
Its plastic plus steel. Balanced to be slightly above market value for materials.
+100 Steel
+50 Chemfuel
=35 Plasteel

Neutroamine
Pretty cheap, mostly there for when you aren’t getting any traders. Has a bulk recipe.
+5 Psychoid Leaves
+5 Chemfuel
=4 Neutroamine

Luciferium
Made from advanced components because mechanites and neutroamine is used as growing material.
+10 Neutroamine
+25 Mechanites
=10 Luciferium

Glitterworld Medicine
Medicine improved by adding advanced tools mentioned in the description, plus penoxycyline.
+1 Industrial Medicine
+1 Advanced Component
+1 Penoxycyline
=4 Glitterworld Medicine

Reinforced Barrel
Made from steel reinforced with plasteel. The description for mortar barrels says that they can’t be produced on a small scale? But that is a really arbitrary condition to justify you not being able to craft them, so no.
+125 Steel
+35 Plasteel
=1 Reinforced Barrel

Triple Rocket Launcher
Would have this cost three reinforced barrels, but that is way over the cost item’s market value.
+3 Explosive Shells
+1 Reinforced Barrel
+50 Steel
+3 Components
=1 Triple Rocket Launcher

Doomsday Rocket Launcher
Basically the same as the triple, except for using one incendiary shell and 25 chemfuel instead of 3 shells.
+1 Incendiary Shell
+25 Chemfuel
+1 Reinforced Barrel
+50 Steel
+3 Components
=1 Doomsday Rocket Launcher

Telescope
Lets you craft this medieval level technology. You can craft a spaceship but you can’t look into space in vanilla I guess?
+75 Steel
+6 Components
=1 Telescope

Megascreen Television
Craft big televisions.
+210 Steel
+8 Advanced Components.
=1 Megascreen TV

Novels (1.5)
Can’t make these in the base-game for some reason. Requires a pawn with 10 or higher intellectual. 1.5 Only
+20 Leathers
+30 Cloth
=1 Novel

Textbook (1.5)
Can’t make these in the base-game either. Requires a pawn with 15 or higher intellectual. 1.5 Only
+20 Leathers
+30 Cloth
=1 Novel

Subpersona Core (BETA)
+25 Plasteel
+20 Steel
+35 Mechanites
=Subpersona Core

Persona Core (BETA)
+2 Subpersona Cores
+25 Mechanites
=AI Persona Core

Skilltrainers (BETA)
Create skill trainers using mechanites. Requires 10 intellectual + 15 in the relevant skill being trained. Intellectual skilltrainers require 15 intellectual.

Healer Mech Serum (BETA)
Create healer mech serums using mechanites.

Resurrect Mech Serum (BETA)
Create resurrect mech serums using mechanites.

Synthetic Meat (BETA)
Grow synthetic meat in hydroponics bays. Currently produces beef like real life artificial meat. Might consider changing it to human flesh? Balancing is still being worked on.

New Research Projects!
-Rocket Launchers
-Glitterworld Medicine
-Mechanites
-Nano Repair
-Skilltraining
-AI Development
-Megascreen Television
-Hyperweave
-Writing (1.5)
-Synthetic Meat

Check out my other XML mods.
Other Mods:
More Backstories
Warmblooded Saurids
Mortal Archons
Alpha Xenotypes