Awesome Pods and Ruins
Overhauls Resource Pods and Ruins.
If you don’t own Rising Tide, use the Classic Version instead!
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– New Bonuses have been added and existing Bonuses have been overhauled.
– Bonuses that were restricted to the Capital (Extra Population, Production, etc.) are now given out to one of your cities randomly.
– Many of the Existing Bonuses have had new Effects added, the Free Satellite from Resource Pods for example can now have a wide range of Satellites, with the higher tech and situational ones being far less common (Satellites needed for Victories and Satellites that can attack are not included)
– Progenitor Ruins and Devices are NOT available at the start anymore! They have been delayed until later in the game. Watch out around turn 50, you’ll get a small quest that allows you to unlock them! (There is an advanced Option on the game setup screen where you can disable this option if you prefer to unlock them immediately)
Many types of Ruins can now spawn throughout the game.
– Satellite: There’s a chance per turn that one will be spawned on a randomly chosen, valid tile on the map (water and land). The Spawn Rate is high enough so you see a few new ones if you’re only playing in your own territory. But you can make good use of them by having some explorers on the map. Remember: In Rising Tide there is no Diplo Penalty for picking up Ruins near your neighbors!
– Progenitor Ruins: Have a LOW chance of being spawned during the game, similar to Satellites but much less common
– Alien Skeleton: Killing Aliens has a chance to spawn one of these. The chance depends on the relative strength of the Alien. Siege Worms have a guaranteed chance to get one.
– Derelict Settlement: No new Method here, can still be spawned by killing Stations or Cities
– Kraken Nest: ??? (I’m sure you’ll figure that one out!)
– The Spawnchance of Satellites and Progenitor Ruins scales with Map Size and Game Speed.
Also, the amount of Available Artifacts has been doubled because it was pretty easy to run out of Artifacts with the additional Ruins available (as all Players share the pool of 24 Artifacts). The new Artifacts are simple recolored Versions of the existing ones and use the same name, so nothing TOO interesting here.
And last but not least, mod also has a script that grants free Explorers to the AI to make up for the fact that they’ll usually not build any of them during the game. This script can be deactivated in the Advanced Options when setting up a game (although I highly recommend not to!), there you can also find a few options to further customize the mod.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilization: Beyond Earth - Rising Tide