Restore Utilities
For the time being, the B42 port is placed as its own workshop entry. It is (for now) missing the map mods contained within the B41 version of the mod.
Feel free to play with the update, but please read the workshop description before downloading. I’ve explained how to use the mod now that you can’t repair at the designated buildings anymore. Click here to go to the B42 page
enjoy 🙂 please leave comments for that build over there
This mod adds the ability to restore the power and water grids in Knox Country, optionally comes with both a custom power substation and water treatment building to restore their respective utility at!
To repair the power or water, you’ll need some electric skill, along with electronic scrap and optionally any "fuses" you come across that will give various bonuses to your repair. But be aware that your patchwork repairs will only last so long, you’ll have to come back and repair it again at some point!
To initiate repairs, find the building that houses the utility you’re trying to repair and head into the room with the PC in it (with the brown square floors), then simply right-click anywhere while standing in the room and you should see more information on how to repair!
Alternatively, if you don’t want to use my map mod, there are alternative options for setting up repair zones. See this guide for more details!
If not using any of the following, you can enable the Restore Utilities Map submod (included in the mod download) to add 1 place to repair each utility at, locations can be found in the mod preview screenshots on the steam workshop page.
Thank you to you wonderful map makers who have added support for this mod in your maps 😀
Trimble County Power Station & La Grange
Map tiles used for my power and water stations are: 19, 37 and 37, 27
Known map conflicts: Fort Redstone, Santuario, Anthem, Perfect Shelter, Cherokee Lake, Aardmore Farm, Fort Forest, Complex Z-17, Constown
Sandbox Settings Sync Fix is potentially incompatible, try removing it if you’re running into issues with your sandbox settings reverting.
My Random Shutoff mod, has built-in compatibility for this mod though, so don’t worry about running both they’ll play nice together 🙂
Blackouts and this mod were previously not playing nicely together, but this should now be fixed and they should be friends again 🙂
Should be fine to install in an on-going playthrough. Though if you’ve already generated the chunks where the utilities are then I don’t think they’ll regenerate as my mod’s buildings, so you’ll have to add coordinates where you can repair by yourself (enable debug mode in singleplayer or have admin powers in mp)!
Works perfectly fine in MP, both dedicated host and local host! Though for larger servers you may want to consider adding your own repair locations in harder to reach areas than default. You may also want to consider changing the default sandbox settings!
Also probably incompatible with your immersion if you enjoy a hyper-realistic zomboid, power and water networks require a lot of smart people in a lot of different places, a single person probably wouldn’t be able to do it all. :p
Also probably incompatible with your immersion if you enjoy a hyper-realistic zomboid, power and water networks require a lot of smart people in a lot of different places, a single person probably wouldn’t be able to do it all. :p
Workshop ID: 2986067947
Mod ID: restore_utilities
Mod ID: restore_utilities_Map
Map Folder: RU_MulSubstation
Map Folder: RU_RosWaterTreatment
Revisions:
Old revisions of this mod are available below. Click the link to download.