Cultist Simulator Extended

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Author: Chiko

Last revision: 5 May, 2024 at 16:23 UTC (1)

File size: 18.69 MB

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Description:

Cultist Simulator Extended

This mod extends the original content with more cards, decks, actions and some changes to vanilla mechanics. Requires The Ghoul DLC.

Hunters generally take longer in their investigations since they now have to follow a trail of your deeds to generate proof against you.
Your activities will get the attention of concerned citizens, which will try to expose you to the authorities.
Hunters cannot grab corpse cards now. When a person gets kidnapped or murdered without witnesses, they generate a missing person card, which can be linked to you.
There’s a new trail card, Cold Trail. these cards can be investigated to connect a trail towards you.
Hunters can’t directly grab a Notoriety card now. They first need to grab a cold trail card. Notoriety turns into a cold trail when it dregrades.
Tentative Evidence now decays into a cold trail card when it degrades to give hunters a small chance to turn it into notoriety or at least follow up on it.
The Suppression Bureau will send constables against minor offenders but if you become notorious enough, they will start sending deadlier agents.
There’s new agents but there are also chances of acquaintances spawning as constables or agents instead.
Killing a hunter in public will cause the Bureau to immediately send a new agent to investigate.
The Tenacious trait is taken into consideration when a rival tries to murder a hunter.
Mystic hunters will be able to use their trait to defend against rivals with 4 ascension marks.

Rivals also work a bit differently too. They can conduct other occult activities, such as murdering or kidnapping an citizen.
Rivals will now drop their own trail cards so hunters can follow them and build a case against them.
Rivals cannot be dragged into trail for an investigation against you. Hirelings can now in their place.

There’s a new kind of rivals in the mod, meddlers. These minor annoyances will try to expose your activities to the authorities.
They will start to generate trail cards against you, usually by exposing followers so they have the capacity to keep a follower busy.
They are considerably easier to dealt with than proper rivals and can also be either turned into occult rivals and recruited.

The Detective legacy also works in a similar fashion to hunters now, with some differences. It can also be chosen right away for a new game.
Investigations now might take a lot longer before you can throw the Suppression Bureau against your suspect.
If a fellow hunter is investigating you, they will also be able to grab rival cards and conduct a separated investigation against them.
Since your target now gets a lot of interaction, there might be cases you can’t get to them in time so to avoid suspension, you can use your job card + a reason card to stall.
In some rare cases, detectives might end up without a case. If this happen, you can request a new case by using your job card + 3 reason in the work verb.

Scholarship has got some changes. Instead of having language cards after learning them, they are now added to your scholarship card as aspects of it.
This means you can’t learn a language without at least the basic scholarship card.
You can now use scholarship to find tutoring work or translation work, if you have at least a translation aspect.
The better your scholarship card, the easier it gets to find work and the less likely to generate attention towards your activities.

The Ghoul legacy has got changes too. Cemetery corpses are weaker than fresh corpses but they can still serve purposes.
Fresh corpses turn into the weaker variant when they rot.

The strength skill is now taken into consideration when attacking hunters and rivals.
The strength skill can also be used to kill a prisoner yourself. Followers and summoned creatures can also interact with prisoners too.
Tools have a new aspect related to their principle, Shaper. This is used mostly on prisoners and gifting the tool to a follower will give this aspect to them.
Using a tool or a follower with the Shaper aspect on a Prisoner in the Talk verb will give them a Scar related to the aspect’s principle.
Scars on NPCs now work in a similar fashion to the scars in The Exile DLC. There more scar types and NPCs need 7 to die.
Poor Lunatics will now decay into corpses so they can be of use in other rites.
There’s a new summonable, Devouring Risen. It’s a mindless and hungry zombie that will never capture a target and will destroy their corpse. It’s more dangerous when hungry.
A number of cards have been replaced with better resolution cards or different looking ones.

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Required DLC:

These DLC should be installed in order to use this item.


Cultist Simulator: The Ghoul
Revisions:

Old revisions of this mod are available below. Click the link to download.