Arknights Kjerag Enhancement

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Author: Pen

Last revision: 7 Jan, 2024 at 02:52 UTC

File size: 27.23 KB

On Steam Workshop

Description:
If you like this mod, please  throws a "like", and I will have more power to update.

The following content is from Google Translate.
I’m sorry to find that the English text is not working in game, now it’s fix.
A Enhanced patch for someone need.

Detailed changes
SilverAsh

Leader Ability: Add the effect of ”International trade routes provide +2 Gold for every Specialty District at the Destination”.
Unique District: Add the effect of “Karlan Trade Station and each building provides +1 [ICON_TRADEROUTE] trade route capacity”.
Unique Project: Add the effect of ”International trade routes provide +1 Gold for every Specialty District at the Destination” and “All yield of trade routes will increase by 50%”.

Pramanix

Leader Ability: Add the effect of “Citizens in cities provide +1 Faith. International and domestic Trade Routes receive +1 Faith for every follower in the city, of your founded or majority religion” and earn science and gold from convert.
Unique Building: Add the effect of “Obtain a relic after completion”

Gnosis

Unique Improvement: Add the effect of ”Provides +3 Power per turn after ‘Electricity’”, now Improvement is workable.
Unique District: Add the effect of “When completed, receive a random Eureka”.

If you still want to become more power, please choose the Kalan Full Feature Leader "Karlan Trade"

Any good suggestions can also be pointed out in the comments section
If you encounter any bugs during the game, please give me feedback and I will fix them as soon as possible

Download
Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
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Arknights Kjerag Leader PackSteam Workshop