Forgotten cultures

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Author: Boicote

Last revision: 31 Aug, 2018 at 22:42 UTC

File size: 21.5 KB

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Description:

This mod brings to the grand campaign six new cultures:
Etruscan (in Italia);
Samnite (in Italia);
Judaic (in Jerusalem);
Nuragic (in Corsica);
Egyptian (in Egypt and Libya);
Indian (in Gedrosia)

These cultures are represented only as local traditions (not as independent factions).

The aim of this mod is to bring more immersion to the campaign. For example,
– It will be a little bit harder to keep Judea happy and you might face some Judaic rebellions in your campaign if you don’t convert the region properly (ROMANES EUNT DOMUS…).
– As an Egyptian ruler, you will notice that most of your population is made of native Egyptians; Greeks are only a minority. Just like in the real Ptolemaic Kingdom, you may face native uprisings if you don’t invest in public order.
– In Italy, the Samnites submitted to Rome but they may now destabilise the Republic, as they did historically in the Social War.

If you would like to see more "forgotten" cultures in the mod, I will consider you suggestions, as long as they don’t have their own independent faction (ex. Armenians).
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– Savegame compatible
– Compatible with almost every mod.
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KNOWN ISSUES
– You will only see these new cultures AFTER the first turn. In theory, it’s possible mod them so they can be visible right in the first turn. However, to do that, it’s necessity to change the starpos.esf and this would compromise mod compatibility
– The Etruscan league still has the Latin culture. Once again, I chose not to change their culture because this implies modding the startpos.esf file.