[FM] Apparels and Weapons Fixes
This mod adds many changes and fixes (according to the author of the mod) to the clothing and weapon system etc.
PLEASE NOTE: This mod was developed for version 1.4 and in many ways it is now difficult for me to test it for compatibility with the new version, since many mods that I supported have not yet been updated to version 1.5. If you find any errors or have any suggestions, leave a comment and I will try to check it.
– Adding new categories for weapons and clothing for faster and easier sorting (support for more than 30 mods, including the Vanilla Expanded and Medieval Overhaul mods series);
– Changed slots for some apparel and headgears
– Return and rebalance of items from earlier versions of Vanilla Expanded Armor and Apparel
– Retexture of some items from official dlc
04/14/24: Release
07/29/25: Update for 1.6

Supported mods:
– Vanilla Expanded Armor
– Vanilla Expanded Apparel
– Vanilla Expanded Weapons (+ all 7 addons)
– Vanilla Expanded Factions (10 addons – works for 1.4, for 1.5 need testing after release combined versions)
– Vanilla Expanded Psycasts
– Vanilla Ideology Expanded – Hats And Rags
– Impact Weaponry
– Pulse Weaponry
– Glitter Weaponry
– Eltex Weaponry
– Archotech Weaponry
– Det’s Energy Weapons
– Archotech PowerArmor
– Ancient Mech Armors
– Ancient Charged Arms
– Medieval Overhaul
– Medieval Tailor
– RimFantasy – Medieval Overhaul Edition
– RimFantasy – House Doyle
– Medieval Overhaul: Arcane Archaeologists
– Divine Order
– Ancient Armory
– Elves
– House Sanguin




Revisions:
Old revisions of this mod are available below. Click the link to download.