Compressed Raid (Continued) 1.5

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Author: Vokaerian

Last revision: 21 Apr, 2024 at 09:35 UTC

File size: 1.44 MB

On Steam Workshop

Description:

Compressed Raid (Continued) recompiled for 1.5
.
I will not be providing any bugfixes or support for this mod.
There might be issues with compressing manhunter packs or anything to do with anomaly events.
If anyone wishes to continue development, please refer to the links below.

original mod by ryouta can be found here;
URL: https://steamcommunity.com/sharedfiles/filedetails/?id=2377478084

The recomp was made source files uploaded by twista, available here;
URl: https://github.com/twstagg/Compressed-Raid

The 1.5 updated source files, available here;
URL: https://github.com/Vokaerian/Compressed-Raid-VK1.5

Known issues:
  • VFE Deserters

Important pawns during mansion raid missions can get removed by compression making the mission impossible to complete.
Expect similar problems with other mod-missions that require saving/interacting with spesific pawns.

  • Vanilla Psycasts Expanded

Incompatible, prevents hostile pawns from spawning with psycasts.

Original description:


Update notes

2022-10-24 Updated.(The latest version is now 1.4)

RimWorld version 1.4 is now supported.

About this mod

This mod reduces the number of raiders in a single raid and enhances the raiders in proportion to the reduced number.
It meets the need of "I don’t want to lose the fun of incremental difficulty, but I don’t want to freeze my computer with too many raiders."
By default, the maximum number of raiders is 100, and the enhancement factor is modest.
If you feel that this is not enough, you can make more detailed settings in the mod settings.
And by the way, "Mechanoid cluster" is not supported.

Explanation of MOD setting items

This section has been moved to the following thread because the text became too long and exceeded the character limit.
https://steamcommunity.com/workshop/filedetails/discussion/2377478084/3150808675345497554/
I will add it here in the future.

Setting Tips

If you use this mod with default settings, it may cause raiders too strong to deal with, depending on your environment.
If this happens, you will need to review your settings, but the amount of spoon feeding will vary depending on your environment.
If you encounter such a situation, we suggest that you set the Common enhancement factor to a small value such as 0.1 to make the degree of reinforcement milder, and then gradually increase the setting while observing the situation.
To mod developers
The Add Drug Effects feature added in 1.2.7 will automatically include drugs added by other mods in the lottery table if they are useful in combat.
However, if the mod creator decides to exclude your mod’s drugs, or if they want to enforce a set operation with negative effect regardless of the mod settings, they can patch it that way.
Please check the below thread for details.
https://steamcommunity.com/workshop/filedetails/discussion/2377478084/3150808675346056933/
Special Thanks
– Contribution to translation.
English translation : Google, DeepL

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