The Citadel Source – ACT I

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Authors: Maestra Fénix, HelloTimber, UI6_N3wW0r1d

Last revision: 15 Feb, 2024 at 06:53 UTC

File size: 608.7 MB

On Steam Workshop

Description:

Go forth, Martyr;
For you are the finest among the Battlesisters;
Go forth, and

LET THE SLEEPING GOD DIE


Introduce

This a map campaign transplanting gameplay of The Citadel on Source.
Spent more than half a year on creating this.
The average playthrough of this map campaign would take about 30 minutes.
Playing with 16:9 Aspect ratio is recommended.
Original game: The Citadel
Original game by: Doekuramori
Music by: ISAO
Transplanted by: HelloTimber
Click here to Steam store page of The Citadel


Credits

Doekuramori – Individual game developer, the author of the original game The Citadel.
Maestra Fénix – Providing great help on sprite weapons with VScript.
KONAir – Providing great help on GUI menu, wallet functions, etc. with VScript.
UI6UITTH – Helping with editing necessary models.
sdsvkz – Providing some help with scripting and mathematical calculations.
Bacon – Providing some help with creating E1MX.


Help

Language patches
There’re some language patches you can use.
Including: 简体中文、繁體中文、日本語
How to use language patch:
Open your explorer, go to "steamsteamappsworkshopcontent15837203159084793", then you will see some .bat files in there.
Just run the one you need, then it is done.

Can’t see viewmodel
Most of players are normal, but a few players may have this problem.
I can’t figure out how this happens, due to the content that players download are completely same.
I’m not sure, but we can try typing these in console:
ent_fire viewmodel AddOutput "targetname theplrviewmodel" 0.00
ent_fire wpspr_* SetParent theplrviewmodel 0.05
ent_fire wpspr_* SetParentAttachment muzzle 0.10
ent_fire !player RunScriptFile ez2_thecitadel/thecitadel_spriteweapons 0.15

This will give player’s viewmodel a name "theplrviewmodel", then parent those sprite weapons on player’s invisible viewmodel. and run scripts to animate sprite weapons.
I’m not sure if this will solve the problem, buy we can give it a shot.
Fov may also be a reason of this problem, due to unsuitable will put viewmodel out of screen.
Personally, fov 90, and viewmodel_fov 54 is recommended.
And, make sure your other workshop subscriptions are not conflicted to this map.