Realistic Movement Speeds
Simply reduces unit movement speeds in battle. All the units in latest Total War games seem to be on speed or other performance enhancing drugs. CA seems to simply have taken the top athlete running speeds and fastest horse running speeds. No consideration has been given to how much armour the soldiers and horses are wearing.
Since I have some first hand experience running with heavy equipment, I know how much it slows you down even if you’re heavily conditioned. While superhuman speeds do exist when your body is full of adrenaline, that sort of speed should be reserved to charging only.
This mod will try to adjust the speeds to be slightly slower, which will allow light troops to be more effective at skirmishing and will allow more time for tactical situations to develop. I will keep adjusting these numbers to avoid nerfing the speeds too much and ruining the experience! Any suggestions and comments with new numbers and reference data are welcome! 🙂 All speeds in Attila are in 10*m/s, so speed 78 is equivalent to 7.8m/s.
Realistic Cavalry Speeds:
* VeryLight 78 (vanilla 100)
* Light 72 (vanilla 90)
* Medium 66 (vanilla 80)
* Heavy 60 (vanilla 70)
* VeryHeavy 56, aoc 62 (vanilla 45, aoc 65)
* SuperHeavy 53, aoc 58 (vanilla 40, aoc 60)
Realistic Camel Speeds:
* Light 60 (attila 72,5)
* Heavy 53 (attila 65)
Based on French 19th century Cavalry Formation analysis [shortened goo.gl url: XXUAJW]: walk 1.5m/s; trot 3m/s; gallop 6m/s — I took some liberties to keep the game balanced and fun, making default max speed 7.8m-s. Cavalry speed upgrades are now extremely sweet for heavy cavalry.
Camels are around -20% slower than horses in real life; I tried to not completely nerf them.
Charge gets a +20 flat speed bonus — a charge like this is possible but will normally break unit cohesion according to Cavalry Formation analysis.
Realistic Wardog Speeds:
* Wardog 65 (attila 90)
* Wardog charge 95 (attila 125)
Balanced around cavalry speeds to avoid breaking game balance.
Realistic Infantry Speeds:
* VeryLight 34 (attila 40)
* Light 32 (attila 38)
* Medium 29 (attila 33)
* Heavy 28 (attila 32)
* VeryHeavy 27 (attila 31)
Based on real-life cooper run tests for 20 year old males, which is ~3.2m/s with super light sports equipment.
Infantry Charge gets a +21 flat speed bonus (assuming the infantry has a lot of adrenaline pumping during the charge)
Rebalanced Ship Speeds:
* Heavy Liburnian Missile Ships: 80 (attila 75)
I felt the WRE Ballistarii ship was simply useless compared to Light Liburnian speed of 85, so this is simply to make that ship a bit less useless.