[VJ] Manhunt SNPCs
VJ Base is required for this addon to work, see "Required Items"
Lethal Necrotics Reanimated is not required, but it’s an optional add-on that you can install to have access to Undead Hunters. If you do not have it installed, you will not be able to spawn Undead Hunters.
Full integrated animations is needed for the Fists melee weapon, or they will t-pose if not installed.
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- 60 total NPCs
- Over 6,000 voicelines.
- Dynamic footsteps.
- Footstep sounds from Manhunt.
- SNPCs use custom blood from Manhunt.
- Killicons for NPC weapons. No more ugly looking skull n crossbones.
- Friendly and Hostile Hunter SNPCs.
- 6 spawnable SENT that replicates the pickups in Manhunt.
- 3 Panels under VJ Base tab. (Manhunt, Manhunt (Undead), Manhunt Class Allies)
- "Undead" zombie variants.
- Game Music (A Music System is still in the works. In the meantime, you can play the music files yourself with the Extended Spawnmenu addon.
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60 total NPCs (Variants not counted)
- Hoods
- Skinz
- Wardogs
- Innocentz
- CCPD
- CCPD Swat
- Cerberus
- James Earl Cash
- The Director
- Ramirez
- Monkey
- The White Bunny
- Undead Hoods
- Undead Skinz
- Undead Wardogs
- Undead Innocentz
- Undead CCPD
- Undead CCPD Swat
- Undead Cerberus
- Undead Map Spawner
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6 total Entities
- Pistol Ammo
- Revolver Ammo
- Rifle Ammo
- Shotgun Ammo
- SMG Ammo
- Pills
- vj_manhunt_lnr_alert [0/1] (1 def) – Displays a text to the user if they have LNR installed.
- vj_manhunt_hunters_allied [0/1] (0 def) – Should we allow Hunters from different gangs to be allies towards each other? (Affects Friendly and Hostile)
- vj_manhunt_hunters_ply_allied [0/1] (0 def) – Should Hunters be friendly to other friendly gangs? (Affects Friendly)
- vj_manhunt_aggressive_tactics [0/1] (0 def) – Hunters with firearms will aggressively hunt their prey and will not retreat if hurt.
- vj_manhunt_hunters_headshot_sound [0/1] (0 def) – Should we play a impact sound on human hunters upon headshots?
- vj_manhunt_hunters_zmb_eyeglow [0/1] (1 def) – Enables glowing eyes for Undead. (May impact preformance if too many undead is present)
- vj_manhunt_hunters_zmb_faster [0/1] (0 def) – Walkers will move at running speeds, while Bolters will move even faster
- vj_manhunt_hunters_zmb_riser [0/1] (1 def) – Undead spawned on certain materials will play a rise spawn animation (Materials such as Grass, Snow, Sand, Mud)
- vj_manhunt_hunters_zmb_map_music [0/1] (1 def) – Should the Undead Map Spawner play a short tune upon creation?
- vj_manhunt_hunters_zmb_map_spooky_snds [0/1] (1 def) – Should the Undead Map Spawner play spooky sounds while active? (Sounds will stop if deleted)
- vj_manhunt_hunters_zmb_map_delete [0/1] (1 def) – Should the Undead Map Spawner remove NPCs upon being deleted?
I shouldn’t have any bugs, but they might be some missed bugs from constant playing with these NPCs. Please let me know of any bugs.
• Piggsy (I’m still trying to figure on how to go about adding Piggsy)
• Music System
• Group spawners
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I need to give these credits for those that have helped me or made this addon possbile.
- Set the Slight Distance to 600-800 (Default is 0) (for that sleathy action, they wont see you far away, only close up)
- Melee SNPCs has a Sight Distance of 6000, Gunmen SNPCs have 10000 (default sight distance)
- Call Of Duty MW2019 Melee Weapons
- DepthHUD Radar (Or any hud that has NPC Viewcones/Line of Sight hud addons)
- Wanna play Manhunt OST in game? Check out this link (Temporary solution)[github.com]
- Maps that take place in night (or you can use StormFox 2) and has best AI Nodes.
Github Source[github.com]
Required items:
Click the title to search on this site.
VJ Base — Steam Workshop
[VJ] Lethal Necrotics Reanimated: Half-Life 2 — Steam Workshop
Animation Library — Steam Workshop