Satellite Units

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Author: SpatialX

Last revision: 2 May, 2024 at 19:10 UTC

File size: 5.73 MB

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Description:
“Most of our systems are gone, debris chain reaction is out of control and rapidly expanding. Multiple satellites are down, and they keep on falling. Telecommunication systems are dead, expect a communication blackout at any moment.” -Houston in the film "Gravity"

Will the thousands of Space debris orbiting the planet be enough of a Celestial Omen to stop your conquest of the stars? As part of the Modder Pass V Celestial Omen mod collection, take part in the problem of orbit pollution with this brand-new Satellites Units mod.


Features
  • 9 New Units to orbit earth
  • 6 Special Actions for different satellites
  • 2 Promotions trees for satellites
  • Satellite Fuel management
  • New Game Mechanic, Space Junk


Game Mechanic : Space Junk

During your Science victory, Space Debris is a new mechanic you will have to survey. As each time someone complete a Space Project, each time a Satellite unit is damaged or each time a Satellite unit is destroyed, Space Debris are added. There is 5 different level of Space Pollution, each new level will decrease Space Projects production and increase the chances each turn for Satellites Units to be hit by a debris.


Satellites Unique Abilities

All Satellites units have the capacity to ignore all terrains and pass through other civs borders. The main movement restraint of Satellites is their orbit. When a new Satellite is created, it’s first moves will determine the path it will follow. (exemple, moving a satellite 3 tiles east 2 tiles north will create an orbit of 3 tiles east 2 tiles north). At each end of turn, the satellite will teleport to the tile determined by it’s orbit (in this exemple, at each end of turn it teleport 3 tiles east and 2 tiles north).
All Satellites units also have a Lifespan and Fuel Charges. Once the lifespan of the satellite reach 0, it dies. This lifespan can be extended using Fuel Charges, but Fuel Charges can also be used to regains many movement points.


New Units

Satellites are a new kind of unit created with repeatable projects. Each satellite has it’s own projects that create them. All those projects need a Spaceport to be launched and are unlocked in the tech tree, all requires the "Launch Earth Satellite" project to have been completed to be unlocked, the "Launch Space Station" and "Launch Space Shuttle Mission" also requires the "Launch Moon Landing" project to have been completed.

For space warfare reason, Satellites have a combat strength of 120 but can’t attack, they can defend only. Only the Orbital Laser, Rods of God and Lagrange Laser satellite can launch attacks. The Jet figther, Modern AT crew, Rocket Artillery, Missile Cruiser, Destroyer and Nuclear Submarine all have the "Anti Satellite Weaponery" that increases their combat strength by +17 against Satellites units.

Telecommunication Satellite

“The unit for Cultural and Diplomatic victory, gives +3 influence point for envoys and gives Rockbands gold for the tourism they generate. It’s special action is to remove 70 loyalty to a city and grant a permanent -5 loyalty per turn to it, while also giving to the city owner Culture”

Military Satellite

“A perfect addition for your military campaigns, the Military Satellite has a great sight range of 9 tiles and gives to all units in an 8 tiles hexagon radius +5 combat strength. It’s special is to launch an Urgent Military Operation, which boost the combat strength and movement cost of your fast units like Helicopters, Aircrafts and SpecOps”

Weather Satellite

“The unit to make your city grow and help your neighbors, the Weather Sat gives food to the nearest city of it with its special action. And if it’s done above another civilization city, you also gain diplomatic favors”

GPS Satellite

“If you want to speed up your units, try the GPS Satellite, which grants to all units in an 8 tiles hexagon radius +1 movement point”

Rods of God

“In case a Nuclear Submarine isn’t enough for you, the Rods of God is an excellent siege unit, with its range of 15 and bombard of 110, it can also carry your nukes all around the globe.”

Orbital Laser

“To get rid of those pesky orbital debris and other enemy satellites, the Orbital Laser is the perfect weapon, able to delete satellites with its +17 combat strength against Satellites, and then remove their debris with its special action Remove Space Junk.”

Lagrange Laser

“Direct upgrade of the Orbital Laser, the Lagrange Laser is a replacement over the Vanilla project. They speed up your Exoplanet Expedition but if they are destroyed they stop helping it. This mean that now your perfect Science Victory can be stopped if those satellites are dead.”

Space Station

“Space Stations are a huge investment, but if you promote them, you can help your whole empire to develop. Space Stations have their own promotions tree that grants empire wide bonuses. Just try to keep it alive…”

Space Shuttle

“If your satellites are damaged, out of fuel and about to re-enter the atmosphere, the Space Shuttle is here for you. Its special action is to repair and refuel adjacent satellites units. Its second special action is to promote adjacent satellites units. Both actions take up your Space Shuttle fuel, which it hasn’t a lot of and it’s lifespan is quite short, at only 5 turns. So takeoff, make your repair, and land back.”


Coming Updates

A unit model for the units is currently worked on by MC and should be ready in the near future
Civilopedia full entries for many units are missing
Plans for some new satellites units to be added


Translation

The mod is currently english only, all translation help is appreciated

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Required DLC:

These DLC should be installed in order to use this item.


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