Apartment Buff (v66)

If you liked this item, please rate it up on Steam Workshop page.

Author: Duny

Last revision: 2 May, 2024 at 20:34 UTC

File size: 14.85 KB

On Steam Workshop

Description:

Affects all housing, to keep them balanced with each other.

tl;dr: Very slightly buffs all housing types to make apartments equal to the rest.

Apartments are slightly worse than houses and longhouses on top of being less dense. It annoyed me and there is no real reason for it as the dev stated his idea was to make the difference purely cosmetic, so I made this mod for myself and figured I’d upload it in case anyone who feels similarly wants to use it.

It slightly buffs the last housing upgrade for all housing types. Fully upgraded apartments see their max capacity go from 5 to 6 residents, houses from 9 to 10, and longhouses from 18 to 20. This gives them an even pop/tile ratio so none of them are better or worse than the others in that regard.
_____________________________________

This is my first (and maybe last, but I’ll keep it updated) mod but it’s very simple and I’ve been playing with it for a while without issues so it is hopefully bug-free.

For those who want to know in more detail why I didn’t just change apartments:
Vanilla apartments provide housing for one pop per 1.8 tiles, while houses and longhouses do so for 1.667 tiles, making them better in 99% of scenarios. Making apartments 1.667 too is impossible with their current layout unless you start to cut people in half, which would undoubtedly affect their productivity.
I didn’t want to straight up just make apartments better since the goal is to make the difference cosmetic, so this mod simply changes it to 1.5 tiles per pop for them all, which is the simplest solution I could think of that should still have a very negligible effect on balance, if any.

If you want to remove this mod from an ongoing save, you have to first empty all your fully upgraded homes (click on one -> assign -> set permission for none -> drag over the entire map, you don’t have to unpause the game). Otherwise the game will crash because it apparently can’t gracefully handle there being more than the max residents in a home. If you do this beforehand there shouldn’t be any issues.

And yes, I’ve been using garthimi in my labs.