Religions of Rimworld

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Author: Castor

Last revision: 15 Sep, 2019 at 14:51 UTC (2)

File size: 12.59 MB

On Steam Workshop

Description:
Original thread on Ludeon Studious forum

https://ludeon.com/forums/index.php?topic=47948.0

Making your own religions tutorial

https://github.com/basarab1504/ReligionMod/wiki

This mod requires a HugsLib

Discord:

https://discord.gg/P7K4Ays

Description:

Mod adds a religion system in the game. For now it has some basic set of religions. It’s fully customizable like a framework to make your own religions and put them together.

What in plans and will be added soon:

Pagans:
Some of religions aren’t so peaceful. In order for the gods to be content, the sacrifice that your colonists will be required to make.

Raids
Did you built a gorgeous church of your faith? Raiders of conlict religion doesn’t think so! Prepare to defend your faith.

Monks and religion factions

Features:

Religion
– Religion is a trait that can be obtained by several ways:
– Through break-downs
– Religion providence (an incident)
– Chatting with religious colonist

Church:
If you have any religious colonists, It’s necessary to build a church. Your colonists would be disappointed if they can’t pray in an appropriate place.You have to build an altar in the room, select a religion on it and wait for colonists to place relic on it. Your church will not be active until you place a relic on it. Build it on sculptor table, assign religion on altar – pawns will do hauling. When it’s done – the church would be completed. You can place some benches and candelabras.

Pilgrims:
Pilgrims is a group of religious persons who travels around the world to spread their religion. They can visit you and offer to buy a holy book of their faith. It might be a great deal if you want to upgrade your church with such a thing like Worship.

Worships:
If you want to improve the mood of your characters, you can set worships in your church. You have to build a lectern, to buy a holy book, to set a preacher to this lectern and to schedule your worships and so on. Beware! If your preacher is not well qualified, colonist will gain bad thoughts about worships.
Notice, worships are tricky. There must also come kind of addiction to worships if ones are good. Your colonists will have a new need – religion. That need fills up while colonist attends a worship.

Relationship:
Characters of one religion group will treat well to each other. Although there are some religions, which are hostile to each other and their relationships would be worse.
Colonists of same religion will be in a good relationship. On the other hand, if religions are conflict – there will be a bad relationship between colonists.

Antitheism
Colonists with Antitheist trait and religious colonists will have a bad opinion about each other.

Atheism:
Colonist with Atheist trait can’t convert into religious. But will have no bad opinion about religious colonists.

Compability:

You dont have to make a new save
Should be working with any mods

Known issues:

If you are using EdBPrepareCarefully: religion traits doesn’t shown as conflict traits, so beware of adding two or more religion traits to colonist

Credit:

Thanks to all my friends who helped me to make this mod.
Jecrell – creator of the mod (Call of Chtulhu) which inspire me to make this one.
https://steamcommunity.com/workshop/filedetails/?id=829619412

Translations

It would be great if you could translate this mod into your language. PM(forum, discord) me if want.

Polish – Giovanni
Japanese – Proxyer (translation: https://steamcommunity.com/sharedfiles/filedetails/?id=1645967429)

Download
Required items:

Click the title to search on this site.


HugsLibSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.