Zee’s Normalized Climate Change
This mod slows down the rate of Climate Change and makes its effects more impactful.
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- The amount of CO2 required to raise the global temperature by 1 degree has been increased by 100% across all map sizes. This includes the custom map sizes provided by YnamP.
- The amount of CO2 emitted by the consumption of fuel sources(power plant or unit maintenance, makes no difference) has been reduced
- Coal by 40%
- Oil by 50%
- Uranium by 25%
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- Flood Barriers are no longer unlocked with the Computers tech, but with Synthetic Materials. This is almost a lateral movement, except now there is one more prereq tech in the way than before, slightly delaying its availability. As an added bonus, Synthetic Materials makes way more sense than Computers. ðŸ˜
- The Carbon Recapture Project no longer resides on a civic that could literally end up being the very last one you research. It now becomes available after researching the Environmentalism Civic.
- Climate Change is made more destructive by increasing Eligible Coastal Flood tiles from (45%) to (60%).
- Don’t forget the vanilla disaster strength slider too, if you want more deadly tornadoes/hurricanes/volcanoes/etc, move that slider up from (2) to (3 or 4).
It makes a big difference.
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Changing the emission rates and not only just the CO2 "sink" rates results in a better scaling game.
The main source of pollution isn’t the power plants, it’s the units that have fuels as a maintenance resource. Infantry using Oil is the biggest offender, and I highly suggest using my Strategic Resource Overhaul mod that corrects this issue, in addition to re-balancing strategic resource usage across all units and power plants.
This will result in climate change events lining up with the global tech level more accurately, and more importantly, the game mechanics will be more fun to play with.
Note that in the screens above I show the Turn Number and the Year. If you use this mod standalone, you’ll only see the improved results as it relates to the Turn Number. If you also want the dates to line up more accurately with each era, you’ll need to use my Properly Timed Eras mod alongside this.
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Can be added and removed freely from any running save without issue. The emission rates will be retroactively affected, but any phases you’ve already reached will still be in place.
Requires Gathering Storm.
Should be compatible with anything that doesn’t obviously conflict. Let me know if you have any problems.
You might also enjoy my other mods:
Zee’s Properly Timed Eras
Zee’s Strategic Resource Overhaul
Zee’s Distance Is A Good Thing
Zee’s Fewer Trade Offers
Zee’s Decommission Power Plant
Zee’s Slower Grievance Decay
Zee’s Third Party Grievances Reduced
Zee’s More Reliable Reactors
If you’re feeling generous, you can donate here.
[patreon.com]
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilization VI: Gathering Storm
Revisions:
Old revisions of this mod are available below. Click the link to download.