Universal Wasteland Expansion – War Campaigns Fix
This mod fixes the infinite vengeance campaign present when you eliminate the leader of a minor faction. The vengeance campaign should only happen after the death of the minor faction’s leader ONLY ONCE, despite imports. However, there is a bug in UWE wherein the vengeance raids will come some days after the original, and also the vengeance raid happens again after an import. This mod fixes that.
By the way, this mod also fixes the wrong worldstate requirements for Dune Renegades allied campaign. It does not depend on Narko’s Disciples now, but is rightfully for Dune Renegades alliance. Credits to Mastero @Steam for his/her comments.
How to use:
1. Trigger the vengeance raid of a faction.
2. Defeat the vengeance raid and eliminate the leader of the raid.
3. Profit. The vengeance raid should never happen again.
Explanation:
The original vengeance raid in Kenshi involved the Anti-Slavers Jonin Assault as retaliation to the elimination of Tinfist. That raid involved having special leaders (Jaegar, Grey, and Bo) which are requirements for the campaign to be run. If they are not present, the campaign is essentially finished. That logic is just applied to all the other vengeance raid introduced by UWE.
It should be noted that special leaders should have their own "dummy squad", so that they will spawn in-game.
Notes:
If Treadlightly77 will incorporate this bugfix into the mod itself, whether as it is or as a different implementation, please feel free to do so and I may take down this mod if the bugs are indeed fixed. However for others, please do not claim this work as your own. This fix still took significant time and effort due to the scale of factions in UWE.
Please feel free to comment for concerns about this fix. Factions in UWE are elaborate so in case I missed something, please mention in the comment section.
Credits to the preview image goes to Treadlightly77
Thank you very much.
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Universal Wasteland Expansion — Steam Workshop