All Factions Defensive Doctrine
This mod is designed to increase each factions defensive capabilities while not making the game too chaotic. This adds useful emplacements to each faction such as anti air, anti tank, and artillery. The base hp of most fortifications have also been increased so they will last a little longer. Additionally, each faction’s main units now have basic upgrades. Each faction can also build basic front-line fortifications on flags to produce some units.
Defensive Enhancements
Infantry Fortifications: Most infantry can now build basic defenses, swiftly bolstering front-line resilience.
Engineer Capabilities: Engineers gain the ability to set up Anti-air and Anti-tank emplacements, enhancing protection against diverse threats.
Heavy Tanks Access: Adds two Heavy Tanks per faction, including the Tiger and Black Prince, for robust armored support.
Additional Units: Each faction has a few additional units / vehicles they can produce.
Upgrades and Improvements
Unit Upgrades: Introduces RPGs and LMGs to most units, improving their combat capabilities. Most vehicles can use smoke and many will have the ability to hull-down (Hull-down WIP).
Increased Durability: Bunkers and emplacements feature boosted health for extended defense. Tank traps, sandbags, and barbed wire health and armor has also been increased. They will now withstand a decent amount of bombardment.
Snipers: View distance has increased, but their firing distance remains the same. Snipers now can be used as spotters for your front line defenses.
——————
WIP, if you find any errors please inform me and I will fix them as quickly as possible.
Please leave a good rating if you are enjoying the mod! If you don’t, let me know what it is you don’t like about it or how you feel it can be improved.
