Game Modes+
Classic Annihilation and Victory Point game modes with additional options. This mod can only be used in custom games and skirmishes, NOT in singleplayer campaign!
- Population cap: 25 … 1000
- Warning: Excessive population cap (200 and above) in larger games (3v3 and up) may lead to crashes or severely degraded in-game performance, especially with AI players.
- Manpower/Munitions/Fuel income: 0% … 1000% (10x)
- Starting resources (Manpower/Munition/Fuel)
- Zero: 0/0/0
- Standard: 390/25/15
- Medium: 1390/50/50 (Same as vanilla "High" before patch 2.0.0)
- High: 1390/500/315 (Same as vanilla "High")
- Very High: 3000/1000/500
(Manpower, Munitions, Fuel): Zero, Standard (390/25/15), High (1300/50/50), and Very high (2600/100/100)
- Starting commander points: 0 … 32 (max)
- Victory Points: 50 … 10 000
- Victory Point Mode
- Default (Vanilla Victory Point mechanics)
- Central Victory Point: The number of victory points on the map is reduced to 1 or 2, leaving the centermost victory point(s) on the map.
- Production speed: 25% – 1000% (10x)
- Construction speed: 25% – 1000% (10x)
- Ability recharge speed: 25% – 1000% (10x)
- Starting veterancy rank: Sets the starting veterancy rank for all units.
- Ceasefire (duration): The map is evenly split between the teams. Attacking enemy units and entering enemy territory sectors is disabled for the selected duration.
- Bridges
- Default: No changes to bridges.
- Repaired: All bridges are fully repaired at the beginning of the match.
- Destroyed: All bridges are destroyed at the beginning of the match.
- Invulnerable: All bridges are fully repaired at the beginning of the match and cannot be destroyed.
- Disabled: All bridges are destroyed & disabled at the beginning of the match and cannot be repaired.
- Scoreboard
- Damage dealt (current team): Adds a per-player score display of total damage dealt, infantry kills, and vehicle kills for the players in the current team.
- Damage dealt (all players): Adds a per-player score display of total damage dealt, infantry kills, and vehicle kills for all players.
- Enable or Disable Battlegroups
- Enable or disable Off-map airstrikes
- Pre-built medical station
- Tech Tier limit
- Rally Point Only: All tech tier buildings are disabled and the HQ is replaced with a rally point truck. Not available for AIs.
- HQ Only: All tech tier buildings are disabled. Support buildings and medical stations are available.
- Tier 1:
- US Forces: Motor Pool and Tank Depot disabled
- British Forces: Company Command Post, 6-pounder AT-Gun, Bishop, and Stuart disabled
- Afrikakorps: Mechanized Kompanie, Panzerarmee Kommand, and Fire Support Elements Disabled
- Wehrmacht: Panzer Kompanie, Support Elements, and Pak 40 AT-gun disabled
- Tier 2:
- US Forces: Tank Depot disabled
- British Forces: Company Command Post disabled
- Afrikakorps: Panzerarmee Kommand disabled
- Wehrmacht: Panzer Kompanie disabled
All options affect all players, including AI players unless specified otherwise.
Whilst in a custom game lobby or a single player skirmish setup screen, open "Game Options" and choose Annihilation+ or Victory point+ from the "Game Mode" dropdown menu.
If the mod isn’t showing up in the "Game Mode" dropdown menu, try removing the mod ("Main menu" -> "Mods" -> Right-click the mod in the list) list and re-subscribe to the mod.
Excessive population cap (200 and above) in larger games (3v3 and up) may lead to crashes or severely degraded in-game performance, especially with AI players.
A general recommendation is to not exceed 150 population cap per player in a 4v4, ~200 in a 3v3, and 300 in a 2v2. This ensures most of the players can have a playable experience.
Revisions:
Old revisions of this mod are available below. Click the link to download.
