Krev’s HDF Plane Modelswap

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Author: krev

Last revision: 23 Jun, 2022 at 07:23 UTC

File size: 7 MB

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Description:

Swap your Albatross and Manta out for some of my planes! Hopefully!

These guys are part of a sci-fi thing I sort of do now and again over on Ravenfield’s workshop – think space F16 and a space F15, I guess. The Impaler is the small one, the Talon is the big one – you’ll need the script replacement for them to look a little more presentable and for the Albatross to stop being an Albatross and become a lite Manta.

I’d bundle the script edits with this mod, but that seems to make it a lot more crash-prone.

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I’d wanted to give modding a shot for CC2 for some time, but I put it off at first because the mesh support didn’t seem quite all there – couldn’t import the files into blender, couldn’t export files that the compiler would work with, only seemed to be one tutorial, on and on and on.

It has not become more approachable in the last four months, and i have spent over twelve hours in the past day trying to figure out how the hell I can swap planes, and all I can say is that it’s miserable.

There’s a litany of technical points about how the game apparently uses a 2014 ASCII FBX format, how the common Autodesk converter only goes up to 2013, or how the recommended Blender addon for importing/exporting is about thirty bucks itself, or how Navitato’s guide to modelswappage must be set as unlisted or something – or how in the end it took copypasting hundreds of lines of code from one mesh file to the other to get the meshes to load ingame with textures – but I think it works? Maybe?

This whole thing has been kind of a pain, and half the time when I try to update the model it seems to crash the game when you launch the carrier, or are otherwise at sea.

Modelswapping these two planes in feels like the most obtuse thing I’ve ever had to go through in modding – or at least sits on par with trying to do mechs in RF.

I don’t understand, my head hurts. Have planes.

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KRV-Talon-ScriptsSteam Workshop