Extended Research Pack
Adds a number of technologies to be researched in the game.
Lights OutSets strict electricity usage limits for each family living in apartments, cutting down the power consumption in half.
Field: social | Range: 3-8 | Cost: 1500-3000 RP
AI Breakthrough RevealerUses advanced AI-bots to reveal a breakthrough technology.
This tech is repeatable and ignores the breakthrough cap set by the game, allowing all breakthroughs to be revealed!
Field: robotics | Range: 7-12 | Cost: 3000-7000 RP
Compressed MatterUses an evolution of the ZIP format to compress solid matter, increasing the capacity of RC Transport in 30 units.
Effect stacks with other similar technologies.
Field: physics | Range: 3-8 | Cost: 1500-3000 RP
Event Driven ArchitectureGenerates research points from distinct events that happen during the mission.
Events include: anomalies analyzed, natural events ended, meteor intercepted, dome hit by meteor, rocket landed/launched, achievement unlocked, building upgraded, colony approval passed, and sector scanned
Field: robotics | Range: 1-6 | Cost: 1000-2000 RP
Extended Sponsor ResearchFurther negotiations with the sponsor improve the generated research by 700 points.
Effect stacks with other similar technologies.
Field: social | Range: 1-6 | Cost: 1000-2000 RP
Outsource DiscountAs the mission moves forward more research companies compete for outsourcing contracts, dropping the cost by 50%.
Field: social | Range: 7-14 | Cost: 3000-10000 RP
Resupply AlternativesThe mission progress leads to advances in the field of materials engineering, replacing the resupply materials with cheaper and lighter alternatives.
Resupply price and weight reduced by 20%.
Field: physics | Range: 1-6 | Cost: 1000-2000 RP
Tech Field BoosterUses biocomputers – those made from human living cells – to assist research in all tech fields, granting a 20% boost
Field: biotech | Range: 3-8 | Cost: 1500-3000 RP