Guv’s 190+ Yellow Turban Unique Faction Resource Mod (Updated 2021-08-22)
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OK! So here I am back again with yet another Faction resource mod! This time, it’s quite a bit larger than my previous Ma Teng faction resource mod. Let’s not tarry anymore, let’s get on with the details!
- Removed the static bonuses for He Yi, Gong Du and Huang Shao. They were boring and uninspired.
- He Yi, Gong Du, Huang Shao and Yellow Turban Rebellion gains a new shared resource known as Embers.
- Each yellow turban faction has their own unique benefit from the resource and their own unique way to help bolster the resource.
- Made some minor frontend changes for He Yi, Gong Du and Huang Shao.
The idea behind the resource is like an offspring of the "Zeal" resource used by the Zhang brothers in 182. The idea here is that the remaining yellow turbans are trying to form together to fight as one again. A last desperate attempt to fulfill the yellow turban cause. But they can’t do it alone and as such must work together and suffer together.
The resource is difficult to maintain and will require a lot of you. Not just from the player, but from the yellow turbans as a whole.
Read the bottom discussions regarding the resource if you’re curious.
* The World Resources are weird and don’t really function right. The first 1-2 turns you have the tier 1 effect bundle.
Alternatively, this is fixed by saving and reloading on the spot.
* Gong Du’s unique building is not displaying the bonus Embers he gets from building them. I don’t know why that is. The ratio is 1 up to 5 on max rank. Really simple.
* If Huang Shao dies, his research bonuses lives on after his faction dies. That was never intended and I don’t know how to fix it. It’s a design fault on my end, as I didn’t know that the research values stay after death.
New save required.
Works with MTU.
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