Rebalanced Qualifications

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Author: (wollah) (tallah)

Last revision: 17 May, 2024 at 14:05 UTC

File size: 22.72 KB

On Steam Workshop

Description:

Rebalances the qualifications system to better fit with the current game design of Vicky 3.

General changes:
– Professions employed in government buildings have their qualification’ bonuses tweaked to make more sense gameplay-wise. Pops working in government buildings will never leave their jobs there, meaning them gathering qualifications is pretty much pointless.
– Farmers and laborers now ignore employment proportionality. This will make buildings fill up with them no matter how many other pops are hired there. This is meant to be able to kickstart farmer and shopkeeper incomes out of dividends, meaning that they will be able to more easily promote to clergymen, capitalists and aristocrats, even in more primitive economies.
– Discrimination now (generally) no longer plays a role in the accumulation of qualifications. Exceptions include officers, bureaucrats and clergymen.

Specific changes:
– Aristocrats: Bureaucrats and Officers no longer have a bonus towards aristocrat promotion. This is replaced with farmers having a bonus of 5x and shopkeepers having a bonus of 2x to aristocrat promotion instead. Reasoning behind this is that aristocratic titles could be bought in many societies, with farmers and shopkeepers promoting to aristocrats representing wealthy farmers and merchants buying themselves into the nobility. Bonus is higher for farmers to promote synergies in the agricultural economy.

– Capitalists: Pops are no longer hindered by discrimination when promoting to capitalists. This is done for balance’s sake, since activating the publicly traded pm will activate it in all your farms and ranches, meaning that suddenly your wheat farms in Yemen are no longer able to be fully employed, which wouldn’t be solved without migration, which your colonies rarely have any of if you exploit them.

– Clergymen: Instead of academics getting a 5x bonus, this has been replaced with farmers, clerks and shopkeepers getting a 2x bonus. Academics will never leave universities, so I replaced their bonus with the more common clerks, farmers and shopkeepers. Their bonus is only 2x for balance’s sake. I also made their wage weight higher (3 to 5) so everyone has more incentive to want to be a clergyman.

– Farmers: They now ignore employment proportionality so they can at least start generating income in order to promote to upper stratas.

– Laborers: They now ignore employment proportionality so they can start working for farmers and shopkeepers and generate revenue for them.

– Officers: Instead of completely prohibiting discriminated cultures from promoting into officers, pops from discriminated cultures can now be employed as officers, but the discrimination malus still applies to not make it too easy. This will allow colonial nations like the EIC to recruit officers from their Native pops, instead of only pops from the metropole, which counteracts the phenomenon where those armies will never reinforce, since no natives will promote into officers.

To do: Make the descriptions more neat, tweak localization, see if it’s balanced.