[1.6.2.3] Less Wandering NPCs

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Author: fisto the robo

Last revision: 24 May, 2025 at 20:43 UTC (12)

File size: 708.83 KB

On Steam Workshop

Description:

COURTIERS STAY AT COURT – Wonder why theres a billion courtless characters or why your children left to go to mongolia??? Me too, wtf is paradox smoking. Less wandering NPCs also mean accidental performance boost. Credit to Children stay in court.

FEATURES

  • Tweaked NPCs leaving court factors based on opinion, traits, relationships or family ties. NPCs can still leave if they hate you, are adventurers etc (No influence where chars wander to, seems hard coded, they may end up in mongolia again.).
  • Children WILL NOT leave court, outside of random events.
  • Tweaked Guest arrival-leave factors similar to above.
  • Children and dynasty members WILL RUN to courts of their own dynasty, if they happen to be guests.
  • Tweaked Recruit and Invite NPC interactions so the AI do it way more, incase their family still wander off.
  • BONUS: Landless Adventurers can still recruit or invite people.

Edits vanilla file: ‘commoncourtier_guest_managementcourtier_management.txt’ COMPATIBLE with EVERYTHING, 0 other mods touch this. Use Less Generated NPC Courtiers, so theres no billion RNG chars anymore.

Free open rights to copy or edit content I directly created. Only requirement for re-publishing is crediting the original creator (me 🙂 ). Check out my other mods. Support me on Ko-Fi.[ko-fi.com]
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