Seasons and Holidays [compatible with battle weather mods!]
NEW! Unique battle map weather visuals add variety and realism.
Each turn now takes one month, creating a 12-month yearly cycle whose changing weather and conditions affects each playable race in a different way. Each month has unique flavor text depending on what race you are playing. The official calendars are used, where one has been published. Holidays punctuate each year, faction-unique to reflect cultural differences in their observance.
Should be savegame compatible.
The seasonal UI art is all adapted from or inspired by medieval art of the seasons, primarily the Très Riches Heures du Duc de Berry. Its frame is designed to imitate the ecclesiastic lunar calendar used in medieval books of hours, and sections of it light up to indicate the current month.
The campaign map texture does NOT change, but battle map visuals now offer snow, rain, and spooky effects for certain seasons and holidays!
Storm season makes the seas more dangerous.
Cold weather attrition (Frozen, Mountain, Chaos Wastes) greatly increases. Growth and campaign movement speed are reduced.
Mild bonus to Growth and Control.
Hot weather attrition (Desert, Badlands, Jungle) greatly increases.
All holidays are taken directly from Warhammer Fantasy lore, though the writing is original, in order to better fit the game format. MORE WILL BE ADDED. Here is a partial list:
(Similar to Christmas)
The hopeful winter solstice, called "Mondstille" in the Empire, when world’s rotation is said to cease, and gifts are given.
(Similar to Walpurgisnacht)
The cursed night when the realm of the dead begins to leak.
(Similar to Halloween)
The dark moon Morrslieb is full, allowing daemons and mutants to walk openly.
Once a celebration of the grail, now an excuse for swilling too much undiluted wine.
A springtime celebration of purity, when many weddings occur.
Lesser lords must renew their oaths (and bribes) to their betters.
A carnival of unchained murder, perpetrated by the cruel Witch Elves.
The ceremonial uncorking of the first beer barrels.
Celebrates Sigmar’s ascension to godhood with song and feasting.
Dance into the night to remember the treeman Oakheart saving a future Everqueen.
Pots and pans, musical instruments, and even gunpowder are used to wake the bears from winter hibernation.
A feast celebrating the Great Horned Rat and the "unity" of Skaven.
In the last few hours of winter, an innocent wood elf is taken by the Wild Riders and sacrificed, to serve as Orion’s new vessel for the coming year.
Flavor text is heavily customized to the culture you are playing as. This mod works with ANY modded faction.
Extra effort went into including the Verenean calendar, so users of Cataph’s Southern Realms can enjoy the year in their native Tilean.
- As life literally withers on the vine, the magic of Vampires and Nurgle grows powerful
- As the forests’ growth slows, so too does the flow of Wood Elf mana
- Amidst winter’s fury, Kislev’s magic swells
- Sluggish in the cold, Lizardmen move slower in battle
- As life blossoms rampant, Wood Elves find their magic flourishing
- Spring has come, and a young mortal’s thoughts turn to… Slaanesh, strengthening their magic
- Beneath the blazing visage of their sun god, the magic of the Tomb Kings is empowered
- Summer is the season of hot tempers and civil unrest; Khorne delights
- Their cold blood quickening, Lizardmen move faster in battle
The seasonal system is synched to the season visuals of the Phoenix Court.
汉化/Chinese by 幡沫 & Tutur
Russian by Eterfate
French by Daen99
Korean by min985
German by SprachZauberer
This mod is another partnership between Rhox and Alshua, who still feel they tricked the other into doing the annoying part of the work. Huge thanks goes to Mazisky for sharing his expertise on battle weather.
No AI was used in any part of this work.
Alshua’s hobby is rewriting every piece of flavor text twenty five times so it’s unique every single time you ignore it. Responsible for the UI art, database/gameplay, weather effects, and writing.
Rhox’s hobby is innovating entire new game systems, only to watch them used to get your lords drunk once every twelve turns. Responsible for the script and UI code.
Revisions:
Old revisions of this mod are available below. Click the link to download.