Radious Total War Mod – Warhammer 3 – Official Mixer Compatibility Submod

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Author: MylanHunter

Last revision: 13 Feb at 13:14 UTC (8)

File size: 517.78 KB

On Steam Workshop

Description:
Radious Total War Mod – Warhammer 3 – Official Mixer Compatibility Submod

Overview

In our relentless pursuit to enrich your Total War: Warhammer experience, we are excited to present the Mixer Compatibility Submod. This tiny but specialised submod is designed to adapt some of the most problematic and conflicting areas between Radious Overhaul and Mixer.

Our compatibility submod aims to bring better level of integration with our overhaul. The original Mixer remains a prerequisite for this submod to function.

Link to the original Mixer mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2859968660&searchtext=

Submod Features:

• All Major towns now have 10 buildings slots same as in main Radious mod,
• Ogre occupied Major towns correctly work and can be upgraded to T4 and having 6 building slots,
• Radious Wood Elves faction mechanics and town occupation work correctly now with Mixer,
• Radious Warriors of Chaos faction mechanics and occupation work correctly now with Mixer,
• Radious Beastmen custom Herdstone changes work correctly now with Mixer,

What this Submod DOES NOT DO (to prevent any confusion):

• Overwriting Radious custom scripts for starting map and army changes (this can still conflict with Mixer on some areas, but changes are core for Radious Overhaul so wont be removed/changed),
• Adapting custom made faction mods – each of those require own specialised submod to be created (Any skilled submodder can take their chances and try it),