[ES] Central Grocer

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Author: ErrantSword

Last revision: 11 Sep, 2018 at 23:44 UTC

File size: 993.28 KB

On Steam Workshop

Description:

This Mod introduces a ‘Central Grocer’ to Surviving Mars. This additional varient of the Grocer can be placed in the centre of a Dome in place of a Spire (ideal for use early on in your Colony development, or within small, low-density Domes).

The Grocer can serve slightly more Colonists per shift than a regular Grocer, and offers two new Upgrade options (as per the [ES] Deluxe Grocer). These are unlocked from Mission start.

The Mod will only paritially work with previous saves. The Central Grocer will be available, but its upgrades will not function unless you start a new game.

[KNOWN ISSUE: When being placed, the Central Grocer will appear as a Cable Switch (this being necessary to allow for centring of a 3-hex entity within a 7-hex space). The attached 3D model that appears does not show Colonists browsing produce. Instead, they appear to enter and exit one of the passages at the side of the Central Grocer. This does not effect its actual functionality, and would require extensive 3D modelling work to resolve.]