indiCam – independent camera

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Author: woofer

Last revision: 27 Mar, 2021 at 19:50 UTC

File size: 597.52 KB

On Steam Workshop

Description:

The core idea for indiCam is to use a separate computer to record secondary gameplay footage around a player on a multiplayer server without the need to manually move the camera around.

So it turns the game into an automatic camera robot. Once it has been started, it will follow your selected unit around while automatically switching between camera angles depending on situation and visibility of the target.

The target unit can be a player or AI as well as of any faction.
Any player with access to the script can use it, but as of now it is only verified for one user per game session. The camera will completely take up the screen and the computer running it will not be able to participate in regular gameplay.

As a disclaimer, this is the first time I’ve scripted anything in Arma apart from some scenario stuff. So what you’re seeing is what I’m learning as I go. That means it is the absolute peak of what I’m able to produce.

More info in the bohemia forum post:
https://forums.bohemia.net/forums/topic/216403-indicam-independent-camera-mod/

To start the camera:
– Select a unit to spectate with the action menu and then click close to the unit marked on the map
– Start the camera with the action menu

Once started, the following keys can be used (CBA keybinds since 1.31):
F1-Open the indCam GUI (since v1.2)
F2-Force a new scene
F3-Force select a new random actor
F4-Toggle manual mode (L-key will toggle the camera crosshair while manual mode is on)
F5-Previous vision mode
F6-Next vision mode
F9-Print the name of the current scene on screen

The keypresses are based on the function keys for selecting squad members. So if you’ve unbound those (F1-F10), then the script is unlikely to work properly.
Manual mode keys seems to be based on the "bulldozer" keybinds in Arma. CBA keybindings will be added in one of the coming updates.
Main menu → Options → Controls → Development keys