Crimson Easier Tweaks
A slew of personal tweaks that make the game easier by buffing levels, titles, nobilities and makes the scaling of most technologies cheaper. If you already have any mods that might touch what mine does, please load last for priority!
>Changes:
1- Levels
Buffed the levels/fame you get after reaching certain Population caps by making all levels give +Immigration and Loyalty, with the first two levels being the most significant and the rest diminishing greatly. The Immigration buffs remains the strongest through all levels (0,25+), since I personally prefer immigrants over the slow buildup of your people having children. Loyalty greatly diminishes after the first two levels (0,05+), but I found it important nonetheless to stop some BS situations that might lead into your people leaving in droves by endgame.
2-Titles
Buffed most titles by making its relevant effects jump from 10% bonus of whatever they do to 50% in practically all cases. Didn’t touch some specific titles related to Admin and Global effects. Also made some title requirements much easier to accomplish… since I find some of them a bit insane to accomplish (200 insane people for a 10% boost to sanity? hello??)
3-Nobility
Buffed every single noble’s effect from 10% to 50%. That’s it.
4-Technology
Buffed all scaling technologies on the research tree by drastically and uniformally cheapening their cost; now each level put on a next scaling tech increases its base cost by 10%, instead of some insane values of the base numbers which range from 30% per level all the way to DOUBLE COST. I like my city being mainly houses and people, not laboratories thank you.