Sensible AoE

If you liked this item, please rate it up on Steam Workshop page.

Author: BEDWETTER98

Last revision: 31 Jan, 2019 at 08:53 UTC

File size: 45.06 KB

On Steam Workshop

Description:

often times i found that battles would devolve into "WHO GETS THE BETTER RNG AND LAUNCHES MORE AOE ATTACK ANIMATIONS", so i cut out almost all the AoE from weapons.

go outside and smack a metal lightpole with a piece of rebar. did your tiny piece of rebar slice through the lightpole and hit 3 other lightpoles near it? i mean, if it did, nice. but i really doubt it. AoE has been nerfed for all weapons except Heavy – there is still some limited AoE (max of two targets) for sabers, hackers, and polearms, and martial arts is unchanged, but aside from one attack which can hit two, blunt weapons and katanas only hit one. blunt weapons were meant to be knight killers – they are designed for taking down high-value highly armored targets, they are not meant for starving bandits and fogmen to cleave like some f‎‎u‎‎c‎‎k‎in berserker stance warrior from WoW.
this also, in my opinion, makes heavy weapons more worth the effort of training up with them. i rarely bothered using them since i could get almost the exact same effect with a hacker (which weighs less and is easier to train) or with martial arts (which is juuuuuuuuuuuuust b‎ul‎l‎sh‎‎‎i‎t and at level 70 you become kenshiro)

while you could argue this makes some swarm enemies less dangerous, it also makes them MORE dangerous, since unless you have a heavy weapons guy, you are dead, not big surprise