Hurt & Hit Box

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Author: JRbullfrog

Last revision: 18 Jun, 2021 at 23:06 UTC

File size: 845.02 KB

On Steam Workshop

Description:

This is my Another Workshop Jam Character! What makes them unorthodox? Their gimmick, every animation has a hitbox. Idle? Hitbox. Walk? Hitbox. Roll? Hitbox. This does make them pretty OP, but they are very light. This makes them easy to KO while it’ll take them longer to KO others.

Some Moves Explained:

Nspecial: Your hitbox expands a lot and has fixed knockback.

FSpecial: You lob a piece of your hitbox, that changes between a normal hitbox and a stun hitbox when it bounces. It’s shown when you can use it again via the blob on the hud. This blob is also tied to Dspecial. If the blob isn’t on the hud, you can’t use FSpecial or Dspecial.

Dspecial: You smear a hitbox above or below yourself depending if you’re in the air or not. If it goes into the ground, that’s your own fault. As previously stated you can’t use the move if the blob isn’t on the hud. Also the hitbox spikes because I’m evil.

Uspecial: First hitbox sends them up, the next sends them down.

Blue Hitboxes: This just means the hit box will put the opponent into plasma stun.

Strongs: They get weaker and change if you’re above 50%

Skins:
1: Default
2: Reverse
3: Blue/Orange
4: Orange/Blue
5: Yellow/Purple
6: Purple/Yellow
7: White/Gray
8: Gray/White
9: Abyssal
10:Early Access
11: Trans Rights
12: Hbox
13: TinyBox
14: CompanionCube
15: Bi-Pride