Hel Supercarrier – Reforged Eden

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Author: Nyx

Last revision: 18 Jan at 04:11 UTC

File size: 325.28 KB

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Description:

"Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design."

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PLEASE NOTE: This ship is intended as a fleet carrier for later stages of the game and spawns in at just under 3 million CPU (50% efficiency) requiring 2 aux cores minimum to run at about 84% efficiency (the generators it spawns in with will hold at that as long as you’re careful when moving in multiple directions at the same time). 3 aux cores will bring you to 100% with about 100k cpu available. As a fleet carrier it’s mainly designed to warp to and sit at the system’s star while you use more specialized CVs/SVs for actual things in-system.

Does not come with weapons stock and does not have the upwards thrust required to land on planets stock.

Designed for the Reforged Eden scenario.

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This is my scaled-down take on the Minmatar Hel from Eve Online, designed for both RP comfort and to carry your entire fleet of ships. There’s plenty of room in the hangar for storing all of your HVs, SVs, and even small to medium sized CVs alongside a repair pad for smaller vessels and a ‘simulated’ repair spot for capital vessels (repairing caps from other caps when please?). Stock it does not have enough upward thrust to land on planets and is meant for space-only but if you strap enough engines to something it will fly.

It’s very sluggish but it’s made to just warp the fleet around from star to star and does have spots marked for more thrusters. For RP there are maintenance tunnels scattered about that allow physical access to all placed thrusters and marked areas for thrusters.

————– Stock Specs ————–

Comes with 2 ammunition controllers at 320k each along with 16 container controllers at 640k each, all labeled.

It has 2 advanced constructors and 2 deconstructors with markings for two more of each and then space for plenty more.

Comes with an advanced repair bay for HVs/SVs and with the cargospace available you can carry the materials for a small Base repairbay blueprint to drop down when needed for the CVs you’ll be able to take with you.

Advanced Warp Drive and advanced Shield Generator.

Full medical suites at the hangar level along with a clone chamber and basic medical on the bridge.

Has all 48 solar panels installed.

180 grow plots for all your farming needs.

Does have landing gear and a boarding ramp for HVs if you strap enough thrusters on it to actually take it into gravity.

————– Upgradeability ————–

You can fit 4 more advanced generators alongside the 2 already placed in the Engineering section.

Along the two wings of the Engineering section are the shield and reactor rooms. On each side there are 4 orange pipes to be replaced with your ‘small’ shield capacitors/chargers, 4 white markings on the ceiling for your mediums to sit upside down, and then 4 white markings on the floor for your large Arrays. Each side can also house a Reactor in the middle if extra power is needed.

In the maintenance tunnels (designated by red doors) there are markings for 4 more drive thrusters facing backwards, 6 drive thrusters facing downwards, 2 drive thrusters facing forwards, and 2 advanced thrusters for each side. Just punch out all the blue squares to fit them. There are maintenance doors in the main bridge area to access the thrusters facing upwards and there is room to slot more thrusters in that section but it is unmarked.

If you do max it out with 10 aux and 10 quantums you can fit all marked thruster and shield/reactor/genorator upgrades at 97% efficiency for a total of 146k shields with all 24 shield upgrades or you can mix/match and slot in weapons or something /if/ you wanted.

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As closing remarks this CV does take a ton of materials to build but most of the cost is in iron and carbon substrate so at second glance it’s not too too expensive especially if you’re already at the drone stage of the game (for the 2-3 aux cores you’ll need). Only partially seen is the full-fledged hotel and military crew sections in the center of the ship for you to explore along with a multi-tiered bridge and secure CIC below it. Does not come with offline protection; does come with a skate park.

Thank you for checking out the ship and I hope it serves you well in-game! 😀