MarriageFertility

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Author: 将和

Last revision: 7 Feb, 2025 at 03:42 UTC (2)

File size: 1.18 MB

On Steam Workshop

Description:
Mod Overview

This mod requires four prerequisites to be installed.

Support the Developer:
If you enjoy this mod, feel free to support me on Afdian to buy me a soda. Your support is the motivation for me to keep updating!

  • Afdian Link[afdian.com]
  • Bug Reports and Feedback Group: 760122234 (Group password is available on Afdian).

If you’re interested in modding, I have created a beginner’s guide to "Mount & Blade II: Bannerlord" mod development, which might help you create fun and creative mods.

Features

Marriage Module
  • Marriage Age: Set the minimum and maximum ages for marriage.
  • Multiple Spouses: Supports polygamous relationships for both players and NPC lords. Players can restrict it to themselves only.
  • Same-Sex Marriage: Players can enable or disable same-sex marriage.
  • Consanguineous Marriage: Players can allow or prohibit close-relative marriages.
  • Matrilocal Marriage: Lords can join the player’s family to avoid losing siblings or accidentally killing their own daughters.
  • Lord Marriage: Players can customize the marriage probability for NPC lords, including restricting intermarriage within the same country.

Pregnancy Module
  • Minimum Pregnancy Age: Set the minimum age for pregnancy to ensure realistic or player-preferred reproductive logic.
  • Pregnancy Duration: Customize pregnancy durations to align with the game pace.
  • Childbirth Death Rate: Set the death probability during childbirth. Setting it to 0 prevents deaths.
  • Miscarriage Probability: Adjust the probability of miscarriage during pregnancy. Setting it to 0 prevents miscarriages.
  • Twin Probability: Control the chances of twins being born to enrich family offspring.
  • Player Pregnancy Probability: Adjust the pregnancy probability for player characters to control family expansion speed.
  • NPC Lord Pregnancy Probability: Control pregnancy probabilities for NPC lords to balance family reproduction.
  • Children’s Family Post-Birth: Choose whether children belong to the mother’s family (for those who like to play as a "scoundrel").
  • Family Child Limit: Control the maximum number of children per family to avoid excessive offspring that might slow the game or cause corruption.

Captive Module
  • Captive Pregnancy: Captives can become pregnant, and their children will belong to the mother’s family—perfect for a "rogue" playstyle.
  • Restrict to Player Army: Enable this feature only within the player’s army to avoid unwanted events.

Captive Dialog Options
  • Recruit Captives into Family: Players can recruit captives into their family to expand their influence.
  • Captive Marriage Options: Players can marry captives or arrange marriages between captives and others. Captives’ relatives can also join the player’s family (e.g., marrying a captive’s mother or daughter, or becoming a brother-in-law).
  • Surrogacy Service: Players can offer services to female lords, earning gold rewards and improving relationships with them.

Establish Families and Kingdoms

Players can assign companions or family members to establish new families. Multiple members can join the new family, and players can choose whether the family joins a specific nation or establishes a new kingdom. The new family or kingdom can also join other factions.

Spouse Betting Duels

Players can challenge lords to duels, with spouses as wagers. The winner takes the opponent’s spouse.

Companion Duels

Players can challenge multiple companions in a single duel. Winning improves relationship points with them.

Renting Out Spouses

Players can charge fees to rent out their spouse to other lords, earning gold in return.

Update Logs

December 9 Update
  • Fixed crash caused by creating a family with existing members. Tested compatibility with the Warhammer mod.
  • Added compatibility with version 1.1.5 for mods like "Ming & Qing" and "Late Han Dynasty."

September 1 Update
  • Fixed errors with companions establishing families and new countries.
  • Increased the maximum number of children for families.

July 24 Update
  • Added functionality for companions to establish kingdoms. Fixed errors when creating families.
  • Fixed blank menus.
  • Fixed crashes and errors related to spouse gambling defeats.
  • Resolved several crashes and bugs.

March 3 Update
  • Fixed error where the head of a family was also a member of another family (this error could lead to players being kicked out of their kingdom).
  • Forced service feature added: the opposing party initiates a duel, and winning allows the service to continue.
  • Spouse betting duels: Players can challenge lords with their spouses as wagers. The winner gains the opponent’s spouse.
  • Companion duels: Players can challenge companions or family members. Successfully defeating them increases relationship points.

February 24 Update
  • Fixed error where marrying a companion turned them into a soldier. Fixed repeated dialog with "friends with benefits."
  • Forced service now available after NPC rejection (reduces relationship points).
  • Added dialog toggle in the configuration menu to disable unwanted dialog, such as py-related dialog or surrogacy discussions.
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Revisions:

Old revisions of this mod are available below. Click the link to download.