Music Expanded Framework (Continued)
Original mod by JME, Caaz, Odeum, Pphhyy the great, Zylle
https://steamcommunity.com/sharedfiles/filedetails/?id=2891663812
https://github.com/Music-Expanded/music-expanded-framework
1.5 assembly update by the one-and-only Mlie.
I requested and received permission from Caaz, but all the same:
If the original author(s) request it, I will remove this update.
Music Expanded Core (Neolithic, Medieval, Glitterworld)
https://steamcommunity.com/sharedfiles/filedetails/?id=3265314046
Music Expanded Wasteland
https://steamcommunity.com/sharedfiles/filedetails/?id=3265315374
KarbonPanzer’s Music Expanded Collection (now empty 🙁 )
https://steamcommunity.com/sharedfiles/filedetails/?id=2968319481
RECOMMENDED MUSIC MANAGER (Full compatibility):
https://steamcommunity.com/sharedfiles/filedetails/?id=3220120457
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I remember how excited I was when I saw this hit the Workshop initially, and how crushed I was when development seemed to cease. "Real life" sure has its way of smacking people and things around. I hope everyone involved with this mod is doing well, please accept my best regards and best wishes for you and yours.
Please note: the packageId has changed to "zal.mef" … sorry to make any more work for anyone, but if you have explicit dependencies set for MEF, please repoint them for 1.5. (I almost always change the packageId when I continue a mod to even further differentiate between it and the original). Thanks, and apologies for the inconvenience.
PLEASE NOTE: The mod is currently set to automatically re-enable Vanilla Music Update if Run In Background is not set in RimWorld options. It says this is for compatibility reasons, so I highly recommend it.
Github for this continued version:
https://github.com/Zaljerem/MusicExpandedFramework-Continued
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Original mod notes (1.4):
(Please see the original mod page for details)
This mod overhauls how music functions in RimWorld! It ensures there’s always a track playing and introduces cues for specific tracks to play.