Project Variety

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Author: Swat__Raptor

Last revision: 10 Mar, 2024 at 12:44 UTC

File size: 1.41 MB

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Description:

This mod is a collection of projects and ship components that are unlocked through an event tree. I added them because I wanted some more variety from game to game and so some of the projects are an either or choice. You can’t get everything in a single play through. Also there are some things which I’ve added because I didn’t think a project would be a good way of implementing them.

The projects and events are based around the 8 categories of science and there are 3 tiers gated behind the Breakthrough Center and the Think Tank.

I didn’t make any of the projects repeatable but there are a number which share names but are part of a limited chain.

There are lots of projects and events that affect many things ranging from further reducing global carbon, adding more protection to your control points, allowing your councilors to gain scientific training, disrupting other factions control point cap, and adding a late game magnetic gun to name a few.

My aim was to arrive at some kind of balance between the choices but opinions may vary.

at my last count there are

115 projects
14 orgs
40 events
7 hab buildings
8 ships components