Radiation Mod

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Author: NotYes555

Last revision: 10 Jun at 21:47 UTC

File size: 28.96 MB

On Steam Workshop

Description:

With this mod you will get a NEW RADIATION SYSTEM.
I wanted to find a good, balanced, point in order to have an enjoyable exprience without too much stuff to think about ^^

New items!

2 Geigers
• A broken Geiger that will emits just sounds ( but helps you to understand you are in a RadiationZone ) []
• A Geiger with display that shows you how many Radiation there are, shows you how much Rad you re taking and can also detect how many you have absorbed.
[]

3 Filters
• Three kind of filters that can handle just some mSv in the air []
Low Rad | Rusty One
Med Rad | Green One
High Rad | Black One

2 kind of Pills
• A pills that reduce Radiation
• A pills that prevents you to absorb radiation

Compatibility with med-plus , metro rad , rad rain, rad pond, art disease, food regen

JSON EXPLANATION

{ "m_RadiationTrigger": [ { "name": "RadZone1", // Name of the trigger "radiationCenter": "6892 402 11369", // Center Point of the trigger "triggerMins": "-5 -5 -5", // Squared Size "triggerMaxs": "5 5 5", // Squared Size "triggerRadius": 15.0, // if RADIUS > 0 this way is enabled | 0 = SQUARED "triggerHeight": 5.0, // Height of the Cylinder "percentageAppliedOutToIn": 10.0, // % Radiation Absorbed from Player, according to his protection, from OUTER RAD "randomizeIntensity": 0, // BOOL Randomize RAD MAX of the Zone at spawn "intensityMin": 10.0, // QTY Min for randomization "intensityMax": 5500.0, // QTY Max for randomization "wholeOrScaled": 0, // BOOL Zone has full power everywhere or scaled on distance "cleanable": 1, // BOOL 1 = you can DigOUT a radiation Waste to cancel the Zone "randomizerSpawn": 0, // BOOL 1 = this Zone is spawned under % "randomizerChance": 100.0 // % to Spawn }, { "name": "RadZone2", "radiationCenter": "5592 402 11369", "triggerMins": "-5 -5 -5", "triggerMaxs": "5 5 5", "triggerRadius": 0.0, "triggerHeight": 5.0, "percentageAppliedOutToIn": 10.0, "randomizeIntensity": 0, "intensityMin": 10.0, "intensityMax": 1200.0, "wholeOrScaled": 0, "cleanable": 1, "randomizerSpawn": 0, "randomizerChance": 100.0 },ETC ETC ] }

enableDieOff = false; // BOOL enable Depletion of the Radiation radAgentDieOffSpeedPerSEC = 1; // QTY of Rad Lost per TickTime qtyConsumedByFiltersInRad = 0.5; // QTY of Filter consumed per tick while in RadiationZone stage1Threshold = 1000; // QTY Threshold Value to start bad effect on player stage2Threshold = 2500; // QTY Threshold Value Stage2 bad effect on player stage3Threshold = 5000; // QTY Threshold Value Stage3 bad effect on player stage4Threshold = 7500; // QTY Threshold Value Stage4 bad effect on player stageCritical = 9999; // QTY Threshold Critical Stage bad effect on player stage1MinThreshold = 60; // QTY Minimum Time to pass for Trigger Next Event stage1MaxThreshold = 180; // QTY Maximum Time to pass for Trigger Next Event bloodLossCoughStage1 = 25; // QTY Blood Loss per Cough coughChancePerTickStage1 = 10; // % Chance to Cough and Lose Blood Per Tick stage2MinThreshold = 60; // QTY Minimum Time to pass for Trigger Next Event stage2MaxThreshold = 80; // QTY Maximum Time to pass for Trigger Next Event bloodLossVomitStage2 = 100; // QTY Blood Loss per Vomit vomitChancePerTickStage2 = 10; // % Chance to Vomit and Lose Blood Per Tick stage3MinThreshold = 45; // QTY Minimum Time to pass for Trigger Next Event stage3MaxThreshold = 70; // QTY Maximum Time to pass for Trigger Next Event bleedCutChancePerTickStage3 = 10; // % Chance to Bleed and Lose Blood Per Tick stage4MinThreshold = 45; // QTY Minimum Time to pass for Trigger Next Event stage4MaxThreshold = 70; // QTY Maximum Time to pass for Trigger Next Event hpLossQtyPerTick = 3; // QTY HP Loss per Tick hpLossChancePerTickStage4 = 10; // % Chance to lose HP Per Tick enableStageCriticalDeath = true; // BOOL enable CRITICAL DEATH deathCriticalStagePerTick = 10; // % Chance to DIE when you reach max Radiation Set radPainSoundChanceLow = 5; // % Chance to hear LightPain sound while in Stage 1 or 2 Per Tick radPainSoundChanceHigh = 5; // % Chance to hear LightPain sound while in Stage 3 or 4 Per Tick radiationMDFRTickTime = 1; //QTY Seconds Tick Time for Radiation Disease radiationTriggerTickTime = 1; // SEC Tick Time for Radiation Zone ( suggest to KEEP 1) damageClothes = 1; // int 0 NO DMG | 1 DMG to non Protective | 2 DMG to ALL Clothes percentageDMGClothes = 10; // % quantity of damage took from your clothes based on the Actual OUTER RADIATION enableVFX = true; // BOOL enabel VFX enableVFXProtected = true; // BOOL 0 = Always Displayed 1 = Not Displayed if FULL Protected wornProtection = 75; // % of protection ( Reduced ) damagedProtection = 50; // % of protection ( Reduced ) badlyDamagedProtection = 25; // % of protection ( Reduced ) GasMaskOnly = false; // BOOL set only GasMask as Protection FilterLow_mSvCoverage = 3333; // QTY or Radiation in mSv that filter can handle ( the Exceed will be absorbed ) FilterMed_mSvCoverage = 6666; // QTY or Radiation in mSv that filter can handle ( the Exceed will be absorbed ) FilterHigh_mSvCoverage = 9999; // QTY or Radiation in mSv that filter can handle ( the Exceed will be absorbed ) AntiRadiationQTYPerTick = 1; // QTY of RAD depleted AntiRadiationLastingTime = 60; // SEC of AntiRad Duration AntiRadiationTickTime = 1; // SEC of AntiRad TickTime ShieldRadiationLastingTime = 60; // SEC of ShieldRad Duration

Join My Discord for more information about the JSON and the MOD:
https://discord.gg/TTSSBs8fp3
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