Charge DMR
A new single spacer weapon equivalent to the Survival rifle.
Main stats:
37 tile range (same as the survival rifle)
31 damage per shot and x1.5 bullet speed
Meele cooldowns are x1.5 slower
Charge DMR accuracy: Awful | Normal | Legendary
Accuracy (touch): 25% | 65% | 100%
Accuracy (short): 39% | 98% | 100%
Accuracy (medium): 37% | 94% | 100%
Accuracy (long): 35% | 92% | 100%
Work to make: 100 000 ticks [~26 minutes] // For comparison the charge rifle is 50 000 ticks [13~ minutes]
Requirements:
25 steel | 50 Plasteel | 5 Components | 1 Advanced Component (3 gold, 3 uranium, 10 steel and 1 component at the Component assembly bench)
>>also needs charge shot research to produce<<