Tacticowl Continued
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2936140288
Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
⚠️Note: This is a temporary listing and will be taken down when the beta is over.
This is a continuation, overhaul and merging of RunAndGun + Search and Destroy + Dual Wield, permitted by Roolo, its original author.
This mod contains three toggleable modules:
- Run and Gun: As the name suggests, it allows gunning while running, albeit at a substantially reduced accuracy (configurable in the mod options).
- Search and Destroy: Allows your pawns to chase after and attack enemies pawns, as opposed to the micromanagement of manually issuing attack commands one by one. Especially useful for melee fighters!
- Dual Wield: Allows pawns to wield smaller weapons, one in each hand, be it ranged or melee.
These mods were originally developed by Roolo. He stopped modding because he’s working on a game now, which you can check out below. Even just simply adding it to your wishlist helps!
- High performance overhaul: Much of the mod has been touched up, or redone entirely in the interest of lean, highly performant code that won’t get in the way.
- Improved logic: Placeholder.
- Continued support: As an actively developed mod now, bug reports are appreciated and being processed, and new features and improvements are planned.
Q. Can I migrate from the original mods?
A. Yes, those mods are no problem to remove anytime. You’ll see a handful of one-time errors next load, safe to ignore.
Below are a list of some current issues with other mods. I’m hoping to get these conflicts sorted out during the beta phase.
- Combat Extended: its reload function doesn’t apply to the offhand weapon.
- [LTS]Ammunition: pawns will try to shoot from their offhand even if they ran out of ammo.
- Simple Sidearms: no errors, technically, but the integration could use improvement.
- Arcane Technology: added fix for pawns getting stuck an a loop of equipping and dropping items