[WotC] The Sectoid Voidweaver
Overview
Unveil the terrifying power of the Sectoid Voidweaver, a formidable new enemy that transcends dimensions to summon malevolent entities embodying humanity’s darkest vices. This mod introduces a new class of Sectoid, capable of manipulating the battlefield in ways that will challenge even the most seasoned XCOM commanders.
Features
- Sectoid Voidweaver: A physically weak, yet incredibly dangerous Sectoid that can summon entities embodying different vices to weaken and subjugate humanity.
- Summoned Entities: Each entity represents a different vice and has unique abilities that disrupt and debilitate your soldiers. From The Imperious of Pride to The Slumberer of Sloth, each brings a new strategic challenge.
- Unique Abilities: The Voidweaver and its summoned entities possess a range of abilities, such as blinding attacks, health siphoning, and panic inducement, which require tactical adaptability.
- Dimensional Traces: When a summoned entity is defeated, it leaves behind mysterious traces. These can be collected and used to enhance XCOM’s Mimic Beacon technology, blending psionics with holograms for more lifelike decoys.
- XCOM-consistent Lore: Discover new lore elements that delve into the sinister objectives of the Voidweaver and the alien agenda.
Notes
This mod is designed to integrate seamlessly with existing game mechanics and should be compatible with other popular mods. It aims to enrich the XCOM 2 experience by adding a challenging new enemy type and deeper strategic options.
The first few lines in the XComSectoidVoidweaver.ini are the mod’s difficulty setting. It controls how many Action Points the summoned boss has on the turn it is summoned. Default is 1, set it to 0 for Easy, and 2 for Hard.
Revisions:
Old revisions of this mod are available below. Click the link to download.
