Stealth Camping
I was inspired by another mod that made some buildings and items not create a player settlement when built. I took the same idea and expanded it somewhat.
Changes:
1. Added alternate hidden versions of the swamp houses (except the dome), cannibal buildings, tents, shack, and storm house.
2. Alternate no-power versions of the stove, basic medical bench, and crossbow crafting bench that work at 75% efficiency (No power assistance).
3. There is a new 50% power output version of the small generator (muffler and sound dampening hurst efficieny) for off grid power production and it and the small wind generator no longer creates a settlement.
4. New camoflaged alternate un-upgradables versions of the small farms that work at 75% speed (camo reduces light to the plants).
5. Most storage items no longer create a settlement.
6. Replace camp shelters with a Survivalism skill that unlocks all of the above along with what the research did originally a removed the blueprint requirment.