AI War Jobs
Adds AI War Jobs and has More AI Carriers mod integrated
This adds a number of additional jobs to the AI Empires
Adds around 2-5 Fleets per empire
Xenon are not included, I have Xenon Jobs+ if you wish to buff Xenon
Also adds some smaller jobs such as fighter squadrons in groups of 10 and also some M Class squadrons
Rebalanced carrier escorts to fit a more full complement
Changed AI logic when considering Asgards as a threat (Enemies will rightfully fear them more, and Terrans will know they are OP)
Trinity will absorb both HOP and PAR correctly as well
Upped CUB/BUC Carrier numbers as well
Changes Vanilla jobs that were anchored to be mobile (IE: Argon Carrier Fleet can now leave Argon Prime and be used elsewhere)
This will put a pretty large strain on the economy with alot more ships flying around and blowing each other up
Compatible with most mods and can be removed mid save and added mid save but like with all things it will take time to activate or deactivate
I’ve run multiple 8 hour tests with all my mods active and it is fairly balanced but I may or maynot need to buff/nerf later on
Update 1.02: Heavily Nerfed Fighter Squadron numbers added by this mod in favor of performance, Fighters die too quickly to leave much of an impact on the map and just drain economies faster
Update 1.03: Rebalanced most carrier escorts, all carriers should get closer to capacity in fighter wings and changed AI logic when considering Asgard threat level to be higher
Update 1.04: Changed some TER fleets, added a new intervention Destroyer fleet, added a few fighters for HAT
Update 1.05 Reworked fighter squadron jobs and escorts, integrated More AI Carriers Mod, tweaked jobs
I love modding this game, mods will always be free and I will always be trying to push more content but if you want to show some appreciation then consider buying me a coffee to help keep me awake on some of this coding
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